Bone Palace Ballet

by surewhynot on 04 July 2011

Main Deck (60 cards)

Sideboard (3 cards)

Creatures (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Skeletons are oddly a rare tribe. You'd think that wouldn't be the case, but...ask around how many people have a Skelly tribal.

How to Play

Get down a Death Baron and the shenanigans start. With every skelly having deathtouch, you can block, kill, regenerate, and swing big the next turn =]

Deck Tags

  • Tribal
  • Shenanigans

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 17,134 times.

Mana Curve

Mana Symbol Occurrence

004000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bone Palace Ballet

I got a bone to pick with you.
lol, but in all seriousness, I like the concept.

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Posted 04 July 2011 at 06:04

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bonesaw prease :)

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Posted 04 July 2011 at 06:23

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lol I've thought about using Bone Saw, but eh...I just didn't like it in the deck =/

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Posted 04 July 2011 at 06:51

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hmmm Name -> Bone yard, welcome to the grave, i ll think about more names

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Posted 04 July 2011 at 21:44

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Personally I'd go with 'Them Bones' as an Alice in chains tribute, but hey that's just me.

Another solid tribal build, MTG seems to have a historically weak skeleton selection in comparison to other creature types. Maybe Innistrad will address that.

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Posted 05 July 2011 at 14:58

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I think I'd rather go with a random Chiodos tribute; Bone Palace Ballet.

I looove skeletons as a tribe, they had been my first successful attempt at a tribal deck. So to see them done so much better, makes me kind of want to try and reassemble it.

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Posted 06 July 2011 at 04:10

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Now there's a name! I stand by what I said before, it makes absolutely no sense that Skeleton's are such an underrepresented tribe for Black. I like this deck more than I even thought I would. An army of low-cost regenerators with deathtouch will have your enemy screaming at you.

By the way, I noticed you have no tribal decks...

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Posted 06 July 2011 at 04:35

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I'm not really all that great with tribal designs, not as versatile as I like. I think the only tribe I've made this year was my Fish...

I've been trying to think of a tribe I dislike, to push myself in different directions, and I'm looking into making Elves. Yeargh, I despise those things because of one of my friends decks... His elves could probably outrace dredge...

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Posted 06 July 2011 at 04:41

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I'd love to see what you could do with Elves. Also, no offense dude, but I play against the Elf decks made by Wumps, and I still like the tribe...gonna call ya out on that one =P

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Posted 06 July 2011 at 05:12

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Eh, point taken. But somehow I feel you run heavier creature control than I do when you face Wumps elves.

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Posted 06 July 2011 at 05:21

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nah i just kick his ass. :P

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Posted 07 July 2011 at 06:10

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Oh dear God, if it beats Sures shit I really hope you never meet our elf player... Yesterday he won with a 98/98 trample Glistener Elf....

http://www.myfacewhen.com/i/472.gif

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Posted 07 July 2011 at 09:02

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My preferred tribe is elves.

I have to ask, just how did Glistener Elf get that big and how long did it take to get that big? And did it have trample? If no trample, I'd block with 1 elf warrior token, if trample - Fog :p

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Posted 07 July 2011 at 10:09

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Taken from a post I had on Wumps' Elf/Druid deck:

"Opening hand: Forest, Gaea's Cradle, Nettle Sentinel, Llanowar Elves, Elvish Promenade, Evish Archdruid, and Heritage Druid.

Turn 1: Forest, Llanowar Elves

Turn 2: Draw Gilt-Leaf Archdruid. Gaea's Cradle, tap Forest --> Nettle Sentinel, tap Gaea's Cradle for GG --> Heritage Druid with G extra, tap Heritage, Nettle, and Llanowar to add GGG to pool for total of GGGG --> Elvish Promenade --> three 1/1 Elf Warrior tokens, tap the tokens to add GGG --> Elvish Archdruid.

Turn 3: Draw Arbor Elf, Play Gilt-Leaf Archdruid, Play Arbor Elf and draw Mul Daya Channelers, Play Mul Daya Channelers and Draw Llanowar Elves, Play Llanowar Elves and draw Zuran Orb, Play Zuran Orb, tap elves to take all lands, sac all lands stolen to Zuran Orb. Opponent scoops.


God damn Wumps."

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Posted 07 July 2011 at 18:02

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@DedWards; it had Trample, I can't remember it taking long, and oh the joy I would have had if I had Fog...

@Sure; 0_o; I'm suddenly glad I'm not in your group(I've been playing Lands lately), and yet at the same time saddened by that as well. I love to see unique decks like that being played, and your group seems pretty big on that.

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Posted 07 July 2011 at 22:29

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I have gained soooo much respect for you guys. After seeing the name, I was all.... "CHIODOS??? NO WAY!" One of my favorite bands, no doubt.

Respect earned, guys. And as always, a beautiful deck. (:

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Posted 08 July 2011 at 16:34

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Question

Taken from a post I had on Wumps' Elf/Druid deck:

"Opening hand: Forest, Gaea's Cradle, Nettle Sentinel, Llanowar Elves, Elvish Promenade, Evish Archdruid, and Heritage Druid.

Turn 1: Forest, Llanowar Elves

Turn 2: Draw Gilt-Leaf Archdruid. Gaea's Cradle, tap Forest --> Nettle Sentinel, tap Gaea's Cradle for GG --> Heritage Druid with G extra, tap Heritage, Nettle, and Llanowar to add GGG to pool for total of GGGG --> Elvish Promenade --> three 1/1 Elf Warrior tokens, tap the tokens to add GGG --> Elvish Archdruid.

Turn 3: Draw Arbor Elf, Play Gilt-Leaf Archdruid, Play Arbor Elf and draw Mul Daya Channelers, Play Mul Daya Channelers and Draw Llanowar Elves, Play Llanowar Elves and draw Zuran Orb, Play Zuran Orb, tap elves to take all lands, sac all lands stolen to Zuran Orb. Opponent scoops.


God damn Wumps."

this is really just amazing how well that all worked out but I'm a tad confused as to where you got the 4th green mana from.
(tap Gaea's Cradle for GG --> Heritage Druid with G extra)

the cradle wouldn't have given you an extra mana for playing a creature because it was already tapped right?

none of my decks would come close to standing up to anyone in you guys circles. LOL just damn!! :)

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Posted 11 July 2011 at 21:25

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Oh that's easy. A Llanowar Elves and a Nettle Sentinel were out before Gaea's Cradle was tapped, so when tapped it added GG. Heritage Druid costs only G, so there was one G left over.

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Posted 11 July 2011 at 21:38

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*palm to FACE* I didn't catch that Heritage was only one G. LOL my bad. :) thanks for the answer. :)

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Posted 13 July 2011 at 14:28

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Question:

On turn 2, Heritage just came in play, and got tapped with nettle and Llanowar for GGG, even with the summoning sickness you can tap a creature to activate that ability?

I just started to play again a week and a half ago... so im trying to learn all the little twist like taht to improve my ability to make decks that work well. Thank you for teaching a noob! haha

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Posted 13 July 2011 at 18:34

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Tapping rules are often the hardest for players to initially wrap their heads around, so don't feel bad =]

If tapping something is required in an activated ability, then the requirement of the ability is what taps the card, and not the card itself. This is why even Heritage Druid can tap itself to activate the ability even though it just entered.

If a card's activated ability requires the card itself to tap, then without haste, it can't until 1 turn after it was played.

Artifacts all "have haste" in a way -- they can themselves the moment they are played. This is why they can be so useful.

Artifact CREATURES, and this one confused me when I first started playing all those years ago, are more creature than artifact. When it comes to activating abilities by tapping, they work like creatures.

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Posted 13 July 2011 at 22:49

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Ohhh now i see! Thank you for helping me out man!

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Posted 14 July 2011 at 23:48

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I enjoy my skeleton deck a lot. I haven't put it up yet but maybe I'll get to it later. I like using the death baron, dark ritual, and Skeletal Wurm combintation o_o Turn 5 an 8/7 deathtouch 1 drop regen creature. Yes please

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Posted 07 July 2011 at 19:37

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I put up my skeleton deck as it is currently. Here's the link

http://www.mtgvault.com/ViewDeck.aspx?DeckID=206557

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Posted 09 July 2011 at 20:32

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....bump.

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Posted 08 July 2011 at 19:00

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How about Juggernauts? I did it!

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Posted 08 July 2011 at 19:25

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awsome deck sure, but what about possiably addin in the new adaptive automation for a lil power boost??

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Posted 08 July 2011 at 20:39

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How does it go against flying? Seems like a soft spot..

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Posted 08 July 2011 at 21:24

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Only thing is it seems a little light on removal, which is a shame being in the best color for it.

However, instead of Doom Blade or the like, I say keep with the theme and run Bone Splinters (especially since it basically has no drawback with Reassembling Skeleton in play)

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Posted 08 July 2011 at 21:36

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id go with Bonerific

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Posted 09 July 2011 at 03:31

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I recommend a coat of arms or door of destinies, just cause its a tribal tradition ;)

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Posted 09 July 2011 at 05:07

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Jorentju_84 has deleted this comment.

Posted 09 July 2011 at 16:32

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Maybe the new Automaton would work in here? As an extra buff, but idk.

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Posted 09 July 2011 at 19:01

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Fog of Gnats isn't a skeleton but it would fit nicely in this deck

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Posted 11 July 2011 at 06:02

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so your plan and is to regenerate everything you play and keep your graveyard empty, so that bonehoard stays small?
sorry, i just dont get the idea of this deck, but i guess it will work anyway, because 20 skeletons run over your opponent.

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Posted 11 July 2011 at 14:44

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I regenerate my deathtouching skeletons which fills my opponent's graveyard and makes Bonehoard huge =]

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Posted 11 July 2011 at 19:15

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Chiodos!!!!!!! Seen them live a few times... Just as good live as they are on the album! Love those guys :-)

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Posted 27 July 2011 at 07:38

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i love this deck.all u see now is elfs and zombies and vampires this makes a good change. i been trying to build a control black deck wna give me some tips lol

http://www.mtgvault.com/ViewDeck.aspx?DeckID=219560

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Posted 08 August 2011 at 18:29

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I'd recommend taking out a couple of the marrow shards and adding in swiftfoot boots to hexproof your deathbaron otherwise it's open to cards like rend flesh or o-ring nulling your regen/deathtouch combo.

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Posted 22 April 2012 at 23:57

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Hrm, I dunno about Swiftfoot Boots in particular, but it might be a good idea to use something like that =/

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Posted 24 April 2012 at 22:49

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I'd also recommend cinderbones for those pesky indestructible creatures

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Posted 23 April 2012 at 03:02

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Y'know what? I think I'll put him in the sideboard =]

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Posted 07 January 2013 at 08:48

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