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OK so here is the idea... I want to build a competitive EDH deck based on a lockdown. The 2 cards are the combo I want to try to build this off. Doesn't matter the colors, we will start off with blue since the 2 cards are blue. Get all opponents perm tapped and a complete lockdown. Take into consideration the damn razi that can shuffle back. dagbaker and myself are working on this, but if anyone has suggestions chime in. This is a homebrew, I don't want decklists from other sites. Picking a commander is after the deck is built, so no restrictions on colors.
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Competitive means either 1 vs 1 or 4 vs 4
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How does the combo work?
You have Chronatog and stasis out.... Stasis states: During your upkeep, pay {U} or bury Stasis. Chronatog states: Skip your next turn: Chronatog gets +3/+3 until end of turn. Use this ability only once each turn. If I have all my opponents perm tapped, i can just skip my next turn (never having a upkeep) so I don't have to pay for Stasis and they slowly mill themselves.
they wouldnt be perma tapped though because theyd play new lands and new creatures wouldnt they?
Well thats why you make there stuff all come in tapped........
You should probably run gideons lawkeeper, icy manipulator and cards like that then
and Rising waters so if you dont pull statis only one land a turn comes untapped
propaganda could be useful, and keeps you running blue. but as color is no issue I would run arboria instead of building towards a perma tapped state. and of course leyline of sanctity will protect you from any direct damage.
Probs go U/W for sure, but other colors would work. Kismet and it's blue equivalent would work well. I'm thinking Bant for creature search, if more creatures get worked in, but black has the good tutors. Thalia and Spheres/Orbs can work, and with green we have Sterling Grove and other great green enchantments. With Stasis at 2 CMC, Zur could be the better general as opposed to Pheldagrif or Rubinia Soulsinger, the best WUG ones. Black has Contamination and Bitterblossom, green has Awakening Zone. You could play 4 out of five colors and just have the general for its colors. I'll think about this more on the weekend, I'm busy with school this week.
ok np. Take your time i am also thinking about this too
Peacekeeper says, "What upkeep! Hahahahahaha!"
This is Mine: with Sharuum as commander and also other combo... http://www.mtgvault.com/ViewDeck.aspx?DeckID=344922
http://www.mtgvault.com/ViewDeck.aspx?DeckID=346740 No Clue YET ^^ Not EDH
ok some cards to think about...... Yixlid Jailer - to stop shuffle back with the legendary Eldrazi's Winter Orb - a delay till combo can be cast Trinisphere - make everything cost 3 mana Kismet - All opponents permanents come into play tapped.
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I think black gives you a lot of options; I'm not entirely sure you'd need an additional color beyond it, even. In U/B, you have tutors to find your prison pieces: Beseech the Queen Demonic Tutor Diabolic Tutor Lim-Dul's Vault Vampiric Tutor Cards that exile eldrazi titans: Jester's Cap Leyline of the Void Praetor's Grasp Sadistic Sacrament And Stax elements: Braids, Cabal Minion Frozen Aether Glacial Chasm Lethal Vapors <- Chronatog #2 Nether Void Orb of Dreams Smokestack Tanglewire Also, be sure to run Magosi, the Waterveil for a third Chronatog effect!
thank you scum for the cards and you post.
Sustaining Spirit, Tidal Control, Mystic Remora, Energy Storm, other things that are bad on your upkeep, but still good.
counterspells? We should have heavy draw, don;t ya think?
You should have some good draw effects, no doubt. Here are just a few good cards for that in U/B: Fact or Fiction Mystic Remora Necropotence Phyrexian Arena Rhystic Study But don't discount tutors, either. You can search up a draw engine early on, or one of your lock pieces later, when you're ready to start assembling your combo. Because you want to see several specific cards that allow you to win, finding them directly more reliable than trying to draw into them. I think you should have a balance of both draw effects and tutors. Counterspells are a good idea to protect your lock pieces. Depending on the rest of the list you decide on, I'd probably run anywhere from 6-10 of them. The more recursion for and redundancy of your lock pieces, the fewer counters you'll need. Narrow and efficient counterspells are preferable in this context, as you'll want to be able to drop a lock piece with enough mana still up to fight removal and opposing counters. More versatile counters (Cryptic Command, Dissipate, Hinder, Spell Crumple, ect) are great cards, but their higher cost makes them harder to play in the same turn as your win conditions. A few would be fine as panic buttons, but you don't need the robust arsenal of a dedicated permission deck. Some ideas: Arcane Denial Counterspell Countersquall Muddle the Mixture <- Also transmutes for Stasis & Chronatog Negate Force of Will and Pact of Negation are also great for this purpose, but they're getting pretty expensive these days. In then end, all you really care about is that you find Stasis, and get it to stick on the board. Cheap tutors and counters are the best way to ensure that it happens.
Lethal Vapors doesn't do anything and Sidistic Sacrament won't be playable when you have no mana at all. Seedborn Muse will give you mana on the opponents turn, Sterling Grove is to protect the combo. The only good card for black is Nether Void (other than the Tutors). You'll need Frozen Aether and Kismet for the combo, but one blue mana a turn actually isn't a big deal.
ok, Leathal vapors is out, so dag, running 4 colors, b/g/w/u? mana ramp, counterspells. If Sterling grove is in, then what about Greater Auramancy and Privileged position?
Definitely, since Grove is a tutor as well. Idyllic Tutor, Enlightened Tutor, Worldly and Sylvan. Counterbalance and Zur with Sensei's Top, and VSWE Tutors and Seal. Orb of Dreams with Kismet and Aether. I don't think actual counterspells are necessary and they'll probably just take up space. Go for Cultivate/Kodama's Reach for mana fix and Memnite and the equivalents for ramp. Turn one Chronatog, then a turn two Stasis and Orb of Dreams seems good. Ignore Seedborn Muse. I forgot Stasis actually skipped that phase. Amulet of Vigor is a great card for this. All you lands will enter "untapped" until the actual lock. Filter lands for the manabase would be perfect.
updated deck list
i think people will try to play against mind unbound, because you pretty much mill yourself with it.
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ok but once you draw enough to get your combo out, then you just keep skipping your turns. But i do see your point, what other cards for draw?
Flooded Grove, Mystic Gate, Sunken Ruins, Twilight Mire, Fetid Heath, Fetch lands, every {U} dual land*, every {B} dual land*, and Rishadan Port. * Not the red ones and not the {UB} ones.
Ok added land, it's up to 99 cards, what do you think? and was out for awile, had alot going on. Also still looking for a commander.