Supersick

1 Deck, 11 Comments, 0 Reputation

You have Ulvenwald Bear and 0 artifacts. Meaning that he wouldn't work because it has Metalcraft, which requires at least 3 artifacts on the field under your control. Also your deck produces no tokens. It adds counters.

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Posted 17 September 2015 at 22:15 as a comment on Green Hydra Token Smash

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You can't just kill everything because Taunting Elf has deathtouch. You can only apply 1 damage to each blocking enemy. So if the Taunting Elf has a power of 3 he can only kill up to 3 creatures that he forces to block him. Giving him first strike would keep him alive as long as he is able to do damage. If you wanted to board wipe, you would need to have enough power on him to be able to do 1 damage to each creature you force to block him.

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Posted 17 September 2015 at 05:57 in reply to #184092 on Deathtouch elf

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I'm sorry I couldn't make sense to you Ninja. Let's just agree to disagree and move on, k? We can both kick rocks in different directions now. =)

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Posted 26 July 2014 at 06:23 in reply to #485916 on Budget: Infected growth

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You sound like a typical douche, but I'll forgive you. I didn't ask how it was used in any world. I stated how I was using it and why. You are the one who decided to say that "no one uses it that way" BECAUSE of what is done in the pro scene. Then, "I don't care what the pros do" you say. Then you contradict yourself further by bringing up your already well stated and now extremely redundant point about how it is or isn't used in competitive play. Get over yourself man. If you wanted to add a point about Melira you could have done so without stepping on me to do it with a blatant bs statement such as, "no one uses it that way". Maybe no one does because as you also said, "there are not enough infect decks to make it relevant". Not that it wasn't relevant because it isn't good vs infect. Just that it isn't used vs infect because infect doesn't really exist in competitive play.

Your contradiction doesn't stop there. You originally said, "no one plays Melira to combat Infect". Then to go along with what others have said you now say, "In EDH, it can be built around. In casual games, it can be useful." But originally you act as if the mentioning of her set you off and you just HAD to say something to show everyone that you know something about competitive play. If that is your only purpose here then good job, the others like you have climbed on board.

This is incredibly stupid to argue about anyway. The facts are that people use this card for every reason that they should and not just one or two of the abilities printed on it. Competitive play and casual play are two different things. Nuff said.

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Posted 25 July 2014 at 14:09 in reply to #485916 on Budget: Infected growth

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I acknowledged her use against -1/-1. I NEVER said that she was SOLELY used to combat infect. On the other hand, I was told that she is NEVER used to combat infect. Reading is hard, I know. >.> I simply stated that people use her to combat infect as well and to say that NO ONE DOES is more talking out your ass than anything.

Couch, make your point man but no need to be rude about it. There is a simple argument here. Is she used to combat infect or not? Maybe not in the hands of the pros, fine. But, to say that no one does...that's ridiculous. That's all I'm saying. No need to say that I must not know this or must not read that. You just look like a jerk when you talk like that. Thanks for your comments. I just don't study tournament decks and live and die on what pros are doing and base all of my ideas about MTG on them.

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Posted 25 July 2014 at 12:12 in reply to #485916 on Budget: Infected growth

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lol You can talk like you're a know it all but it doesn't make it true. You are quite full of yourself if you think no one uses her as she is meant to be used. I'm not gonna argue any further though. This is dumb. Take care.

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Posted 25 July 2014 at 04:44 in reply to #485916 on Budget: Infected growth

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Yes, she is very useful. But, of course people play her to counter infect. I do for one. I don't understand why people wouldn't use her to combat infect. She turns infect into the common cold. I guess it's more interesting to play her with the combos you guys are talking about but it's no reason to imply that she isn't good to combat infect by stating that "no one plays her that way". C'mon.

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Posted 25 July 2014 at 03:02 in reply to #485916 on Budget: Infected growth

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Yea, this is exactly what I was saying in my original statement. "The problem I see here is that if you don't win very early you probably won't win." My suggestion may not be the perfect scenario for Infect, and you guys make good points. I'm sure as more sets come out there will be more ways to deal with infect.

And thinking on it now, I actually have a druid elf land control deck with a legendary elf named Melira, Sylvan Outcast in my sideboard just for infect decks. Card Information

Legendary Creature - Human Scout 2/2, 1G
Card Rules

You can't get poison counters. Creatures you control can't have -1/-1 counters placed on them. Creatures your opponents control lose infect.

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Posted 24 July 2014 at 13:03 in reply to #485916 on Budget: Infected growth

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@bootsncatsn

"Supersick, Groundswll gives +4/+4 due to playing a land.

Also Infect lets you win the game by doing half their life total.
The game starts with 20 LIFE. But you need 10 INFECT COUNTERS to win.
Do you understand the reasoning behind this mechanic? It effectively lets you win by dealing 10 damage instead of 20 while countering your enemy's lifegain.
What you're describing is a redundant strategy. Whats the point of Infecting 10 counters if their life is aready down to 10?"

Thanks for clarifying groundswell and my mistake when referring to it in my post.

I'm not confused at all about how Infect works. I simply said that I think there should be a variant rule for infect because it is far too powerful. This deck should prove that point well enough.

I suggested that the counter to win should be half of someones life total, which can obviously change and won't always be 20. It doesn't take away the possibility of winning with 10 counters, or even with less, but it does provide one the ability to counter infect by gaining life. So early infect can still win, but if it doesn't it makes it more difficult the longer the game runs vs. life gain. Just something to think about. Not trying to rustle and jimmies. =)

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Posted 23 July 2014 at 05:47 in reply to #485916 on Budget: Infected growth

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HAHA, no I was up really late and shouldn't have posted anything. I was tired and forgot about the landfall from Groundswell. My bad.

Yea, I had built an infect Myr deck with Exoskeletons. I would cast a bunch of Myrs then use my Battlesphere with an exoskeleton to hit them for 10+ infect and win the game. It was slow and took people by surprise. That was my fun way of playing infect.

With all that being said, this is a great budget infect deck with great early game power. I will probably take this deck under my wing just to piss people off when they try to run infinite loops against me. =)

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Posted 23 July 2014 at 05:34 in reply to #485916 on Budget: Infected growth

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So, based on your turn 3 win you would only be doing 6 damage not 8. You'd need a distortion strike and 2 giant growths to swing for 8. While you still have a turn 3 win in this deck, you explained it wrong. The problem I see here is that if you don't win very early you probably won't win.

On top of everything else my friends won't play against any infect decks I make. They think it's stupid, as do I. Infect needs a ruling change on the "10 infect counters and you lose the game" BS. I've always thought that the infect needed to finish someone off should be half of their life total, not just a stead 10 no matter what.

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Posted 22 July 2014 at 11:00 as a comment on Budget: Infected growth

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