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Ugh, this is a mess! I can't even figure out what this deck tries to do. Oath of Druids works for both players, so why do you destroy lands and force your opponent to sacrifice stuff and then give him an opportunity to get his creatures out for free? On the other hand Oath does not work with Ulamog's ability because it only triggers when you *cast* him. Survival of the Fittest also doesn't work well with Oath since Oath wants creatures in the library while Survival gets them out of the library and into your graveyard (and Genesis and Witness get them from the graveyard back to your hand - so where are you going to oath!?). Since we already using Colossus, Survival and other tricks to get fatties into play in two of the other decks and since the 4th one will be a "tribal" (affinity) deck, I think we can ditch Oath, Survival and the fatties this time and rework this to a control/lock deck. But there are many possibilities. I'd go creatureless but I guess that's not what you want to do for players that never played Vintage before, right? My suggestion would be to use and expand the land destruction and resource denial elements you have, keep the Braids, remove the chaff and add the Illusionary Mask/Phyrexian Dreadnought combo. I will create one and link it here because these would be major changes.
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Here it is, you can copy it and work from there:http://www.mtgvault.com/puschkin/decks/masknought-resource-denial/
my plan was using the fact that darksteel col and ulamog dont go in grave, so i can use survival to clear them from my hand and eventually oath of druids them with vampiric or worldly tutor, the first wave will be control braids and after that i give my opponen one creature 1-1 with forbidden orchard and i garante a good oath...
Woah, that is waay too complicated and still contraproductive. To guarantee you oath into a Colossus you simply don't use other creatures in the deck (no Braids for example). To put them back in the library if you draw them accidentally you run things like Brainstorm and Scrollrack, cards that also help you finding Oath or whatever else you need. With only 2 or so creatures you fear you will mill yourself to death? That's where Gaea's Blessing comes in! It both protects you from getting decked (where from your opponent or your own Oath) and at the same time puts any creature that got killed back into the library, so you are not limited to creatures that put themselves back in the lib.Oath is VERY dangerous in Vintage, Gaspacho and Chili con Carne should prove that, IF you want to play Oath, then you should do so straight. A sidetrack like that with Braids and stuff will never work.So, should I make another proposal with Oath? Or did you like my MaskNought/Braids/Control mix?
of course i liked it, i just work a lot this week so i dont have much time to modify decks, but dont worry your comments are always considered and mostly aplied.
I just want to know if your are going that way or if I should work on a Vintage Oath deck. I don't recommend the latter but it's your decks after all and the customer is king :)
hahaha customer, sorry bro i dont plan on paying you for all your efforts, but i modified all the decks ;) I think youll be mostly satisfied by my listening...I really like argothian wurm.
Okay, about this new version:* There is no reason to run Ice Storm if you don't have 4 Sinkholes already - Sinkhole is one crucial turn faster.* Argothian Wurm is quite bad in any format and especially so in Vintage. Opponents will happily sacrifice a land which means you'll draw it again (you don't draw anything else) and you have to replay it again for 4 whopping mana. That's basically a Timewalk for your opponent. You have to realize how fast Vintage is and how less dependant decks are on their lands. This is somewhat true for the deck as a whole ... land destruction is a weak strategy in general (in Vintage no less). A Hymn To Tourach or Duress is typically way more useful. But it's hard to explain that to inexperienced players and I won't talk you out of your LD theme, but I prophecize you here and now that this deck will do the worst out of your 4 decks (when played against those other 3 of course).* Maelstrom Pulse is quite bad in a format that is dominated by restricted spells and where nobody plays weenie decks (the only deck that frequently has more permanents of the same name in play). These should be Abrupt Decays which fit nicely in any LD theme.* No Time Twister in this, please! You don't want to give a Vintage play a fresh new hand (including mana sources!) after you fought so hard to have him down on resources! Yes, you' will also draw new desctrution, however, in Vintage there is so much fast mana and cheap bombs to play that the opponent can do something nasty with the fresh hand right away. The damage will already be done when you blow up his new lands.* With Time Twister gone and the need to have two black mana ready asap it is questionable if this should run blue at all! Time Walk is nothing more than a very expensive cantrip and while Ancestral Recall is one of the best cards ever printed, it still might no be worth splashing if that means it ruins your entire mana base. For example, without blue you could afford to run a full playset of Wastelands (which are crucial because of Crucible of the Worlds).