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It's obvious.
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You would need both conjurant and tibalt's in your hand and you have no way to do that, then you need to not hit either until Ulamog, some special lands might help with both of these
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Maybe so, I just copied this decklist off Joey Moss at BadBoyGaming on YouTube.
It's for arena. My problem with trickery is its only good in formats that have cascade and not strong enough for legacy or vintage, so the only format its broken in is modern. Also the title says consistent and I don't believe it
Yes, the draw algorithm in arena is rigged to avoid all land manascrew, so it's only consistent in arena.The same has been demonstrated with zombiehunt, so it's perfect for decks like this.There are some new decktypes that mulligan in modern until they hit the keycards (in this case trickery and ugins conjurant) and the new decks don't mind mulliganning down to zero as they can still draw into the combo at turn 2 from a 0 hand mulligan. From my time with the glimpse of nature combo I remember reaching close to 70% by a mix of drawcard and mulligans. Tibalt might get close to that by going all in on the mulligan.If you start with both cards in your hand then there is also the chance that your combo streak ends with you getting to play a tibalts trickery (odds are 3 out of 7 at that) you need to increase the odds of combing into something like emrakul. Otherwise it's all really really inconsistent. Decks like these can be horribly tempting to play, but you are better of with burn and affinity. Speaking of affinity saffron olive at mtggoldfish recently tested out a close to manaless affinity deck that looked fun.
How about boseiju, who shelters all against counterspells ?Also, there's a version of the deck out there with 1 trickery and 4 violent outburst.I guess it's possible to add 1 more trickery and one or two demonic dread. With the 4 violent outburst variant you go of turn 3 but only need 1 keycard. If you draw a hand with the trickery you have to mulligan.