The "Screw You" Deck

by SuperMegaPanda on 13 December 2021

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My own personal take on PAROMOR's deck, "illegal and prohibited", linked here:
https://www.mtgvault.com/paromor/decks/illegal-and-prohibited/

How to Play

Basically, you want to cheat out the enormous creatures of the deck by one of two methods: either tap Quicksilver Amulet or Entomb the creature and use Animate Dead to revive them.

Deck Tags

  • Cheat
  • Fun
  • powerful
  • Expensive
  • Rainbow
  • Mean

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 846 times.

Mana Curve

Mana Symbol Occurrence

902606

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for The "Screw You" Deck

Sammster88 has deleted this comment.

Posted 13 December 2021 at 22:11

Permalink

You can have up to 4 copies of any card in your deck. You cannot, however, have more than one legendary permanent of any given name on the ?????????? at the same time, or you have to sacrifice the other one.

1
Posted 14 December 2021 at 04:58

Permalink

Sammster88 has deleted this comment.

Posted 16 December 2021 at 21:48

Permalink

"Battlefield", if I would have to guess.

A deck can contain a maximum of 4 cards with the same name. The only exceptions of this rule are the basic lands or if a card's text contradicts this rule. When 2 cards with the same name and supertype "legendary" are on the battlefield the "legend" rule applies:
205.4d Any permanent with the supertype “legendary” is subject to the state-based action for legendary permanents, also called the “legend rule” (see rule 704.5j).
704.5j If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “legend rule.”

0
Posted 17 December 2021 at 07:21

Permalink

As far as I understand the rules Entombing your creatures won't help you, as all of them have a replacement effect or triggered ability that force you to shuffle it back into your library. This is no "may shuffle them into your library" but you'll have to do so.

0
Posted 14 December 2021 at 07:54

Permalink

Sammster88 has deleted this comment.

Posted 16 December 2021 at 21:51

Permalink

Yes and no.

For progenitus and blight steel... Yes, because it says "instead", these creatures never actually hit the graveyard at all before shuffling back in. For the Eldrazi, it isn't a replacement effect, and the creature does enter the graveyard, so if you have an instant such as Goryo's vengeance or Makeshift Mannequin you can get the creature from the graveyard before the trigger resolves, and it won't be shuffled in.

Actually there have been very strong decks in legacy and/or vintage that did this. Busting out eldrazi or grisalbrand on turn 2 with it.

1
Posted 17 December 2021 at 14:25

Permalink

I noticed the difference, but with Animate Dead inly it doesn't make any difference. If you would want to cheat out e.g. Emrakul, the Aeons Torn you would need somthing like [[Goryo's Vengeance]]/ Miraculous Recovery or similar, because Unearth is simply to slow (Sorcery vs instant)

0
Posted 17 December 2021 at 16:02

Permalink

agreed. I think that the issue is Blightsteel Colossus and Progenitus just are not good reanimation targets, and you need instant speed recursion for the eldrazi, which this deck does not have. nothing against Animate Dead, it is a great card... but doesn't actually work here. unless... there is some weird stack manipulation you can do with holding priority and casting Entomb with Animate Dead unresolved on the stack? but I don't think that works either because you need a legal target to cast the spell, not just to resolve the spell. so that doesn't work either.

this deck simply does not work as a reanimator deck. needs instant speed recursion spells OR needs leyline of anticipation to give everything pseudo-flash.

0
Posted 17 December 2021 at 16:29

Permalink

I just realized the issue here. This was originally designed to be a reanimator deck, and I'll make revisions to fix this.

2
Posted 21 December 2021 at 02:11

Permalink

I think the removal of the shufflers was a good idea since you are not using any instants for recursion.

0
Posted 22 December 2021 at 16:59

Permalink