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This is it. This is the enemy. This is the new tyrant that all of Modern will have to face. As much as it pains me to say it, please let me know how to make this deck better. I want a real expectation of what's coming.
This deck has been viewed 1,475 times.
NOTE: Set by owner when deck was made.
Are you one of the people afraid of charbelcher?
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Shhh, don't get him panicking ;)
Seriously guys, how can I improve this?
I was going to say something, but I knew wickeddarkman is more experienced, so I commented to try and bring this to his attention
Mill details.Traditionally mill has a couple of challenges to overcome.First there's the graveyard. Mill tends to boost decks that can exploit the grave, so many mill decks play 4 leyline of the void in the sideboard. A few uses 2 in main and 2 in the side.Second there's leyline of sanctity to bypass. Mill needs a way to mill through leyline of sanctity.Ruin crab will certainly help at that, but traditionally mesmeric orb has been the main solution to break through.Mesmeric orb also speeds up with frantic search. 3-4 orbs.Third mill needs to make decks lose their coherence as quickly as possible. The oldest way of doing this was using surgical extraction with snapcaster mage, usually initiated by thoughtscour or archive trap. Snapcaster mage also had synergy with archive trap. These trends were stopped by relic of progenitus, as the target chosen by surgical can be removed by the relic and the same applies with snapcaster. Few uses snapcaster anymore, but many has 2-3 surgical extraction.Fourth, mill runs out of steam, and the current fix to hinder this is the use of visions of beyond, which back before relic of progenitus stopped mill also was targeted by snapcaster mage. 4 visions is pretty much everywhere in current buildsThere are two other ways out of the low steam/relic of progenitus problem, one is augur of bolas, the other is watchers of tomorrow, but this knowledge hasn't reached millers in general.5th is the problem of discard and counterspells. Mill can't handle these two styles very well without running out of steam. With ruin crab this might have been solved, but many millers also uses between 1-3 shelldock isle. (2 is most frequent) and many players also play a single orobo palace in the clouds to keep triggering their crabs.Glimpse the unthinkable used to be played alongside with breaking // entering and mind funeral, but design space have made players cut both of these. Since glimpse the unthinkable often stresses the mana because millers now also play 3-4 field of ruin it is likely that players will try out a mix of 3 maddening cacophony and one glimpse or maybe two of each, as this will give the mana a boost. Players will be very likely to run at least 2 maddening cacophony and 3 fraying sanity as this can be used as a combo kill.Players also need to stop the best aggro and 2-3 fatal push is part of the mainboard. Some uses two different cards with delve a blue one that bounces, and a black removal that costs a lot. Lately this is being handled by 4 copies of a ub removal card, though I think that is just a temporary fancy.Aggrobased mill will use the following:Consuming aberration Jace's phantasmEye collectorMerfolk windrobberNighthawk scavengerRelic golemSoaring thought thiefThieves' guild enforcer Vantress gargoyle Wight of precinct sixI've covered a lot of this in a post in the mgtvault modern forumAlso search for my deck tag: mill winter Which outlines some of my own designs
Also, mtgtop8 has three different versions of mill built this month.One has thieves' guild enforcer to replace ruin crab, the uro-mill version uses hedron crab to currently replace ruin crab.The last one features search for azcantza which has brought some of the less latest mill design some very nice top places. It's probably the better steamengine for mill than visions of beyond has been for years
Is that more like it?
It's closer. With crabs you need 8 fetches.You also need 3-4 field of ruin to abuse archive trap which always are played as 4 ofCut down to one consuming aberration.To start with nighthawk scavenger is mostly a sideboard option.Cut down to one or two, as most play 1 or two crypt incursion in main and it probably takes that slot.Cut 1 more fatal push, you have a lot of creatures that replaces the need for removal.
Alright, how's that?
Almost perfect ;)I meant that 1 nighthawk scavenger could replace 1 crypt incision, so - 1 incursion + 1 visions of beyond.The blend of vantress gargoyle and relic golem is not anything I got any data on, except that I only use 1 vantress myself because there are better mill cards, and as the game progresses you can't keep it as a blocker because you run out of hand. As an attacker it is sweet but a bit late also.Test the performance against merfolk and RW nahiri prison.You must either mill merfolk to death within 3-4 turns, or out aggro it.Nahiri prison gets down emrakul in 6 turns, and will be able to remove fraying sanity. You also can't win by mill unless you get some maindeck surgical extraction or relic of progenitus and even then it will be hard, so again the key will be to out aggro the deck while being owned by bloodmoon.That should expose any obvious weaknesses.In my long career of mill I've used surgical extraction and leyline of the Void many times, but having played mill so much has also given me a lot of lessons on how powerfull relic of progenitus can be. It removes emrakul AND the rest of the deck, where surgical extraction removes emrakul but his trigger remain and the rest of the grave is reshuffled. Relic also protects you from discard by saving a draw for later, and in mill matchups it can be used to fizzle and opponent millers surgical extraction. And finally it also protects you from grave based decks. I'd say find place for 3 in the maindeck if possible at all.
Mtggoldfish got sent another mill deck close to this.Di-mill aggrougeGoogle it and scroll down to the mtggoldfish search.It's more based on rogues though but is likely to see play.
Wow, I completely underestimated other millers hunger for a mana fix to their mill decks.A majority of players are cutting 4 glimpse the unthinkable to play 4 maddening cacophony.This allows them to play just a bit more blue speciallands. I did expect a shift towards cacophony, but not a direct replacement. It could be a temporary phenomenon based on the price of glimpse, since it isn't the cheapest mill card.I did also expect most to add at least 2 fraying sanity to make cacophony into a killcard, but so far, people are just adding ruin crab and maddening cacophony to existing builds.Aggro-mill will probably be retired if ordinary mill is somehow easily defeated.And where is my prophecised vamfaerie rogue mill ?The strain I call uro-mill is also seeing a rise in numbers. Uro provides life, lands, and a big beast if you play 4 mesmeric orbs. I do wish someone would add stream of thought to that build.
Seems like "mill winter" is slow to occur.I totally misjudged how backwards mill players have become.All the tech I expected to see is so slow at being implemented.I guess I'd have to build the deck myself and win a larger paper tourney to get them to understand what it's all about.
You overestimate how good copycats are at building decks
Yeah.I just hate that mill is used more by copycats than deck builders.It's my pet theme deck type, so I perhaps expect more than on other decktypes.My mill experiences stretches as far back as visions...I was among the first who tried out a blend of noble benefactor, fertillid, veteran explorer and archive trap in legacy. I had good times with grimoire thief + mothdust changeling.I've been through So many mill variants.