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PLEASE READ DESCRIPTION!!!If there are any suggestions to make this deck actually competitive, because this probably isn’t even close, please, feel free to tell me wat could improve this deck, as I am thinking of building whatever this deck turns into in real life to compete in tournaments with, so please, tell me what could be changed for the better.
Play creatures, smack your opponent(s)in the face using attacks and cards like Cindervines and Ruric Thar, and be super aggressive ‘till the end.
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NOTE: Set by owner when deck was made.
The best advice I can give this off the top is to trim the curve down as low as possible. You want to have a turn 1, 2, and 3 drop every game, preferably with haste to start the clock as fast as you can. Goblin guide, kessig prowler, zurgo bellstriker, tattermung maniac come to mind.I also highly recommend a playset of lightning bolt. Removes blockers to keep the clock running, and finishes out games if they have no blockers. Plus it brings the curve down. Also, 25 lands is high, especially if you trim the curve down. I would drop it to 21 with 8ish fetch lands if possible.Just my initial thoughts
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Also, worth thinking about bloodbraid elf, boggart ram gang, vexing devil, and atarka's command
That better, you think?