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Ah no! Simply No!First, no one would play Kopala 4 times in a deck, that is insane because she is legendary so cutting two sounds like a good plan. Second, High Tide, really? High tide is a storm card in combo with untappers like Unwind or Cloud af Faeries but it hasnt any space in merfolk tribal deck, even for a beginner. Same for Mysteries of the Deep, 5 mana to draw 2 cards is insane!Aquatic Incursion and Deeproot Waters are not worth playing them as 4 drop either. The one dosent benefit from the other and both have little value when not playing enougth merfolk spells. Not to mention that Merfolk Sovereign herself already makes creatures unblockable right?So now your creature base, where is Silvergill Adept? It is the best and cheapest draw + hitter card you have for your merfolk tribal deck and costs even a few cents as same as Merrow Reejerey. Cut Merfolk Mesmerist and Merfolk Spy and stock Cosi's Trickster up to a full playset will help you as same as cutting the Architects for something like Spreading Seas and add a few cheap removal and/or counter spells to your deck. Unsummon and Mana Leak or Unsubstanciate would do the job quiet well.I wrote a long Merfolk Budget Primer some time ago, maybe you take a look at thishttps://www.mtgvault.com/risendeep/decks/merfolk-bdg/Beginner dosent mean that the person needs to play a bad designed deck!
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