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MORE TREASURE
just ramp out treasure till you get your win cons
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NOTE: Set by owner when deck was made.
Looks like your main win-condition is Mechanized Production through Treasure tokens, which seems sound on paper. +1 Mechanized Production - Your main win condition should be a four-of+2 Treasure Map - Scry ability and produces three treasures when it flipsRevel in Riches - Expensive, but gives a way to produce treasures if you're opponent is losing creatures... Idk how I feel about it either direction.Brass's Bounty - Maybe a single one of these? Idk, it's super expensive, but has potential to instant win the game on your next turn.+2 Pirate's Prize - Card draw and plays into what you're trying to combo off with. A little expensive, but I think possibly worth it.-4 Thaumatic Compass - Expensive ability that you'll be sinking mana into instead of playing cards that interact with your combo.In fact, I just realized you're running 29 lands! That's insane, IMO, especially since you're working to create treasures, which can be used for mana if necessary. Drop two each of your basics, then you'll have a bit more room to play around with.Hope this helps. Cheers!
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Thanks for the input i've been tweaking it for a while and i needed some tips