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Clone polyraptor and just dork beat down them
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NOTE: Set by owner when deck was made.
Add Shake the Foundation. 1 damage to all your polyraptors.
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This looks like fun
to play but i mean would you want to fight 18 polyraptors
Nope! I started to mess around with my own raptor deck too, as well as a pirate deck to counter it. They are still vulnerable to non-damage destruction, you just have to be quick about it before they can start cloning. And you have things like Warkite Marauder that can gimp him, or Admiral Beckett that can steal them.
i mean just play crafty cutpurse and poly means jack diddly
Love the deck concept.Why not instead of Raging Swordtooth you play Forerunner of the Empire?It's ability triggers for each dinosaur that enters play rather than once like Swordtooth. (also 1 mana cheaper)Also for some early control I'd suggest you look into Lightning Strike, Reckless Rage or Dual Shot instead of Rile.
I'd personally drop Protean Raider. Eliminates the third color to work around, which may make the deck more consistent. AND it's not like you'll need more Polyraptors!I believe OP included Rile to ping his Polyraptors to clone them, not for control, but some decent creature removal may give you time to build until you can drop your Raptors.
Yes, you're right seeing as the Raider is the only card that requires blue mana. Then again, the Raider can also copy other creatures such as the Huntmaster to make the dinosaurs even cheaper so there is no limit to it's use. He/she could always include some fetch lands to help get the mana needed.On a side note, Siren's Ruse would also be an interesting card to play along with Swordtooth. Plus adds another blue spell to use the blue mana pool.
how about dropping raider and using dual shot and some mutiny i mean make them get rid of their creatures is good and leaves them with little blockers
You could run heroic intervention here. Which allows for infinite raptors...
How does heroic intervention give infinite raptors? Possibly a combo I'm not seeing?
It makes forerunner of the empire indestructible. It works like this: every time a raptor enters the battlefield, you can have Forerunner hit everything for 1 damage, including itself. So you can only do it 3 or so times before it dies. But with Heroic intervention making it indestructible you can have Forerunner do as much damage as you want because it can't cure from damage. Hence, infinite raptors. Or rather, it ends with an arbitrary number that you want.
Gives forerunner indestructible so he doesnt die from damage, so you can keep the polyraptor combo going
Correction guys/gals, Heroic Intervention gives indestructible to all permanents not just Forerunner which is ideal seeing as at some point the raptors would also die from damage.
Yes and no. The important thing for the combo is it gives indestructible to the Forerunner, which keeps the damage flowing. It also gives indestructible to everything else you have out when it resolves, so if you have any raptors out they get the buffs. But any put out after that are not affected by it. So not everything.And yes, your raptors will eventually die from damage, but only after producing 5 new raptors each. Not a bad trade in my opinion.
Good point. Missed that in looking at it. Thanks!
no problem.
if you have more than one heroic intervention wait till 4 damage is done for more polyraptors
Sure. That is a TON of mana, but yeah it works. You need at least ten mana to even play 1 heroic intervention and polyraptor on the same turn. Twelve to play intervention twice.
Otepec drops the mana cost. So does Knight of the Stampede, although it's not in this deck. That would lower this cost and allow for even more Polyraptors in the combo, as well as getting them out faster.
True, it may cut it by a turn, but it only cuts it by 1 mana. Per otepec You still need 9 for one Intervention and 11 for two.Also, that wouldn't mean more raptors. Just getting them sooner. Because at that point if you have one forerunner and a raptor you have all the raptors.
Drovers technically bring down the cost as well because of their tap ability but if you play 2nd heroic intervention after the first 4 polyraptors come out (assuming you have the mana) then you can have a total of 16 polys
well, drover doesn't really lower the cost, but it is mana ramp, which helps get the dinos out faster I suppose, so a slightly moot point I guess.but I must contest your other point.you can have as many polyraptors as you want with just a single heroic intervention to give forerunner indestructible since each token entering the battlefield triggers forerunner, which pings all current raptors, creating more tokens. which repeats the cycle as many times as you want. you will just have a few die, but each puts out 5 more by that time.
oh i see i didnt think of that
Replace Lightning Strike with Lightning Bolt it’s literally the exact same thing for 1 less
while this is true, it isn't standard legal. and this is a standard deck.
Ok, I guessSir
while I agree that lightning bolt is certainly better, it hasn't been legal in standard for a while. and sadly I don't think it will be printed in standard again.when this deck rotates out of standard, then yeah, OP should totally put lightning bolt in here instead. but if they want to take it to play in standard FMN etc... it can't be in here. :(
i can make a modern version of this deck so no biggie
I just put the new one up and i look forward to your suggestions mind you i made it rather quick
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