Exactly. I've done a lot of play testing at this point, and it's pretty effective. Games are definitely a battle of attrition, but I can keep my opponents' boards clear enough and force them to deal with the Walkers, giving me enough time to win.
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Maybe add some Dramatic Rescues? At least to the SB. You can replay gatecreeper and annoy your opponent's board state as well. And gain life. Just a thought.
Thanks, homie! I appreciate it!
I'd ditch Firemaw--too expensive--for sure. I'd say the same for stinkweed imp, and the guildmage. Grave betrayal, too (get grave pact).To add... Radha, Heir to Keld, Vexing Devil, and time of need (for varolz) as it's cheaper than worldly tutor--though that'd be a good call, too. Disentomb would be a good call as well to get a few guys back into your hand.If you really wanna abuse Varolz, and I think you should, put in Torpor orb and add a ton of green guys, black guys, and red guys that benefit (Hunted troll, horror, and dragon being at the top of the list). Temping Wurm, too! Being able to scavenge them would be huge--if you get a way to consistently get out the orb.Savra and some sac outlets would help you, too.I think you also might want to think about ditching some of the creature removal for enchantment/artifact removal, but whatever.
Good call with Kiki-Jiki!
Why is Graceful Adept in there at all? I don't foresee many situations where you'd have a massive amount of cards. I don't think you need Hypersonic either--I don't really see a ton of sorceries in there that really benefit from flash enough to warrant Hypersonic being in there. Also, ditch Mirari. I get what you're trying to do with it in there, but I don't think it's needed. Anger should go too, as well as Parallel Lives as I just don't think token generation is a big deal for this deck. I'd also get rid of Arch Ascension as, although there are situations in which you'll draw more, 6 times is a lot, and I don't think it's that worth it.Aside from that... I'd get some more good flicker creatures. Elusive Krasis would be excellent, as well as Champion of Lambholt. I have a flicker deck and, although the colors are slightly off, take a look? Might give you some ideas!.http://www.mtgvault.com/sukisensei/decks/back-so-soon-edh/
Thanks, man. I appreciate it!!! Like if you like haha
That... That is a ver good point and an extremely embarrassing and stupid oversight on my part. What do you think of Sun Titan as a replacement?
You're very welcome.As for a response to your responses... Chalice of Life - This isn't in here so much for gaining life as it is dealing damage. Wait till you're at 50, drop it, and you have a consistent way to deal 5 per turn.Essence Harvest - Of your 21 creatures (including commander) 7 of them are greater than or equal to 5 pwr. Do as you please, but this is one of the most underrated cards, especially if you're running Sanguine Bond, Exquisite Blood, and V Guildmage.Ajani's Pridemate - Combo this guy with Essence Harvest, Cradle of Vitality, and Wall of Reverence, and you win. I recognize the concerns on being fragile though.Syphon Life - Late game. Can be very helpful and very reuseable.Wall of Reverence - Again, you have enough things with power greater than 5 for this to be awesome especially if you pair it with Pridemate or Cradle of Vitality or even Serra Avatar. That'd be insane.Sword of Light and Shadow -Totally understand. I like it for it's protection coverage and pulling stuff outta my graveyard.Skullclamp - You don't need to fodder anything to it. Use this as an offensive card that, should your opponents block it and kill it, you get cards. Never throw stuff away with the clamp, but always have it there for card advantage. HUGE help!
I made a Obzedat EDH similar to yours, in fact. Take a look.http://www.mtgvault.com/sukisensei/decks/i-love-your-life/Although you said Goldmane is out of your budget, I'd still strongly consider him or Sorin, Lord of Innistrad. Also, although you said your pool would QQ over Felidar and Test of Endurance, they're VERY strong win conditions for a deck like yours. I'd highly reconsider.Aside from that I would recommend....Chalice of Life (must have)Essence Harvest (must have)Souls of the Faultless (must have)Ajani's Pridemate (must have)Death GraspSyphon LifeLoxodon WarhammerFinal PunishmentCastigateHissing MiasmaRighteous CauseWall of ReverenceAnd... if you have them/are willing to get themSword of Light and Shadow and SkullclampHope that this helped!!!! :)
I like it a lot, but I'm trying to stay away from shroud-y things so I can use equips and auras on em.
Some Elixir of Immortalities could potentially help you out. I know you got Parallel going on, but in the event you mill yourself with like dreamborn muse or anything (redirect or whatever) they shuffle your graveyard back into your library. At the very least they can allow you to replay stuff.
Good point. Gotcha. Thanks
Added the wraps! Thanks!
Llanowar is too slow of a land, IMO. This is supposed to be a fasttt deck. Spire tracer, I feel, only takes up space from something more useful to ramp. War chat costs too much for not much benefit as, by the time I'd be able to play it, there's almost no way they'll have any one creature sizable to block any of my baddies. Madcap would be useful, but I don't like the idea of splashing red for one enchantment when I have something like rancor that's cheap and reusable.
I'd switch the angel with Wall of Reverence. It's great for a life gain deck and, paired with Ajani's PM, is completely insane for life gain.
I would agree with your description the win condition is lost. It's a pretty good controlling idea, weaken all other creatures, but I'm not sure how this would win consistently. Need either a few big creatures, or more buffs than just Ring of Evos Isle. Love the idea though.
Might wanna add some Dream Leashes... Take control of target tapped card...? Sounds good to me