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A deck i'm testing out to play in our peasant group.Changes:- Added augury owl for consistencyPending changes:+1 Reality Acid for a Ninja
The main object of the deck is bouncing, obviously. Your job is to survive until turn 5 or 6, after that this deck will go nuts.You can enchant their lands with reality acid, then play Aether tradewinds, to bounce one of their lands and take reality acid back to your hand, destroying the enchanted land.Use skyfisher and flickerwisp to bounce/blink prophetic prism and mulldrifter for extra cards. Once you have 3 posts on the field, you can probably capsize or spellburst every turn, completely shutting the opponent down.The only problem i have with this deck, is manafixing. I still have too many hands without the proper mana. Any ideas would be appreciated.
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