Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck has been viewed 3,291 times.
your missing a card...
Permalink
you're missing a letter...
and a apostrophe.
I'll live I promise . :) but since your picky. You're *
You're missing a letter and an apostrophe again. :-) "but since you're* picky"
Yea I know. I was being an ass.
ahaha. You win.
Greater Auramancy messes up your idea about sacrificing aruas. At that point you can't target the aura to sac and you can't target the creature for the +1/+1 using Oath of the Ancient Wood. (shroud, not hexproof)
yes, i think the same.You could use O-Rings, more rancor, pacifism, enchanted evening or even the ordeals from theros (when they are sac Femeref Enchantress ability is triggered other than their sac triggered ability!)Anyway i really like the idea!
I see no card in here that says "Sacrifice target enchantment." "Sacrifice an enchantment" does not target. It's like how you can Innocent Blood an Inkwell Leviathan.
viking is right. sacrificing does not target unless it specifically says target on the card.
Well you are right about the enchantments sacrifice part, but Greater Auramancy negates the possibility to cast another enchantment or use Oath of the Ancient Wood's ability on a creature which is already enchanted!He could use Sterling grove, which protects his enchantments but does not prevent enchanted creatures from being enchanted again or getting +1/+1 counters from OofAW!
ok swaped out the auramancy for the groves and drop the sacrifice part and thanks for the comments P S yes my spelling and grammer sucks to those who care
I would cut a few cards to play more Etheral Armors and Enchantresses. Boon Satyr, Celestrial Archon, Hopeful Eidolon and Heliod, God of the Sun would be awsome. They trigger for tokens and carddraw, also Heliod brings enchantment creature tokens into play by himself triggering even more PLUS they all come into play with an additional +1/+1 counter from Celestrial Ancient
nice I like those are some nice card and the heliod just to sweet thanks for the comment
I have a selesnya enchantment deck myself, if you want to compare.
good deck I like it thanks for the comment
Replenish...
nice card to have thanks for the comment
Switch out sphere of safety with Norn's Annex.Same mana cost (faster if you sac. life for it) and it can really mess with your opponent if they aren't playing with a White deck.Or at least sideboard it. It's not an enchantment, so you would loose out from that, but the potential to so drastically effect a non-white deck is amazing!Either they can't attack at all, or they have to pay 2 life for each creature they attack with! Major game changerAlso, maybe add Gift of Orzhova.It would help this deck a lot to have flying and lifelink.
I would agree, except norn's annex isn't an enchantment, and doesn't fit the theme as well. Other than that I agree that it is a better card. :)
I like the annex but it only 2 life to hit me and one or two big one's it will hurt now I like the sphere it slow down what they have to play with to hit me the most tie up there mana but will side bored it there will be times it will help thanks for the comment
If you're going for a quick win, I would agree with taking out safety sphere because you can get it out early enough to really screw around with an opponents hand, but a more long range deck safety sphere is way better (a few times I played that with my Azorious enchantment deck and my opponents had to pay twenty mana to attack! Talk about OP!
I have a bud that plays a blue/ white deck that not even a enchant deck and it kills me when I have 4 and 5 mana to hit him so yes the sphere can be very sweet
Stuffy, i do what i do :P
One suggestion I would make: wheel of sun and moon. For 2 intertwined reasons. 1: so if your enchantments or enchantresses get countered, killed etc... You can get them back. And 2: you will not draw out as easily, since every time an anything would go o the graveyard, it goes to the library instead.
I love the wheel but for this it will hurt more than help the combo of mother and rancor, loop, mongoose I need them to go to the graveyard come back to me so I can do it agin when I need the draw or the +1+1s but I added the canes in the side board thanks for comment
in that case I would actually swap cane for elixir of immortality instead. I know it is more expensive to use, but it allows for multiple retrievals since it doesn't get exiled. As for the wheel, I was pretty sure that you could still return those enchantments to your hand instead, but I could be wrong. I will email wizards and ask them what the official ruling would bee.
Kazzong has deleted this comment.
I for gotten about the elixir I like its a good swap for the cane and I did some digging on the wheel and from I'm hearing you are right on that if I control both enchantments I get pic which one kicks first so it should work
Actually, I emailed wizards, and they said I was wrong. Lol. They said that since wheel of sun and moon has a replacement ability instead of a triggered one, that the cards never actually enter the graveyard to be triggered. So you were correct in the first place. Been playing this game for 4 years now, and still learning about the basics. :)
lol be playing for about 9 years on and off again and I have no clue most of the time so now we know for sure thanks for getting back to me about it now I need to tell some players I know thay need to brush up on some rules lol thanks again for the info and the comments
Anyways, love the mother of runes part of this combo. I would never have thought of that to sac your own enchantments. Very creative. :)
thank you all for the comments and all the help sorry I did not get back to it faster
no worries man! i just hope our comments will help you! :)
yes the comments have helpet a lot thanks for all the help
Grats on making the HOT list buddy :3
sweet that a first for me lol and thanks for the help
XD You know what would make this deck OP? Enchantment lands, similar to the original Mirrodin artifacts land. lol it would be probably banned really quick though
lol that would be sweet