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This came to me suddenly. The Xenagos/Kalonian Hydra combo could be devastating.
Object of the Deck is to get Xenagos out on turn 4 and Kalonian Hydra out on turn five and swinging for possible lethal. Obviously your opponent could slow you down.Turn 1 - Forest, Elvish MysticTurn 2 - Land, Prophet of Kruphix/Fanatic of XenagosTurn 3 - Land, Nylea/Polis CrusherTurn 4 - Land, XenagosTurn 5 - Land, Kalonian Hydra + Aspect of Hydra.Kalonian Hydra can swing for 12/12 trample as soon as you play it due to Xenagos. If Nylea is out then all your other creatures have trample and both Her and Xenagos would be creatures. Aspect of Hydra could potentially add 7/7.Could use some advice on Sideboard or any other ideas that could help this deck. I'm pretty new to Magic.
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Changed a Couple of things. Took out a Mountain and a Polis Crusher and added 2 Domri Rade's.
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I think you can replace "Plummet" with "Mizzium Mortars". Not all creatures are flying but most of them will die if you hit them with "Mizzium Mortars" + you can overload it clear your opponents field
I do have 3 of those already in the mainboard. I was thinking Plummet could be some instant removal early game and would save the Mortars for the times when I could overload them.
if you're basically going for a quick turn 4/5 ramp to Xenagos/Kal-hydra you may want to focus more on that swap out the Xenagos Fanatics for Sylvan Caryatids. Def dump aspect of hydra, and plummet, side board 1/2 plummets, but unless you're going against mono black, there's no real consistent flyer threat. outside of desecration demon and stormbreath, in either case neither of those two creatures changes your game plan of wanting to slam a hydra and roll over them with it(so main board plummet is dead cards)...a bolt or even gor-clan rampagers is a much stronger card. a plummet is only good against a flyer. I'd argue for some way to protect your hydra. A hexproof, or indestructible spell. if you're not getting your prime threat out til turn 5. you can be sure your opponent is most likely sitting on removal just waiting to disrupt you. maybe possibly play hunter's prowess as a reload/finisher