It's fairly fast, and has the potential to turn mana dorks into giant beat sticks. There was a version of this deck that won a state tournament a while ago when RTR first came out.
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Bruna's a smidge too slow for this kind of enchantment deck, this is more focused towards aggro and abusing hexproof creatures.
Oops, looks like I hit the wrong button to edit my comment.I really like this deck, and I think that it has a lot of potential. But I think that it's very weak to supreme verdict, which Bant Wolf Run, Esper/America Control, and Prime Speaker Bant all play. I think that adding some Golgari Charms, would be good in the deck, possibly taking out a call of the nightwing, and a few Rogue's Passage, cutting it down to a 22 land deck, would make it work better. You have farseek for mana fixing, as well as already having the ability to give 80% of your creatures unblockability. Rogue's Passage would end up being redundant in most cases, as well as it being so expensive you'd rarely be able to activate more than 1 consistently.Also, instead of Merfolk of the Depths, you could add in clones or evil twins to make copies of your stormtides, your Pearl Tridents, or the other players' creatures even.Idk, that's my opinion.Also, to add to Derago's comment, I think Deathrite Shaman would be good in this decks sideboard to hedge against reanimator.
Finally, somebody found a use for Descent into Madness.I love you, sir.