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Basically, I took the merrow theme deck and tried to balance it out, mostly using still tournament legal cards but adding a few older generation ones and working over the manacurve. Basically, I wanted to profit off of the merfolks ability to change some lands into other basic land types, while giving them all island walk, using the merrow harbingers to bring into play the Lord of Atlantis. Any tips would be appreciated as I'm new at this.
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this deck will probably work its purpose! Looks fun to play. Have a look at my blue deck, not a merfolk dekc, but it uses them in a funny way.
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What you play an islandwalk deck with only one Lord of Atlantis? Cryptic Commands can be helpful but are VERY expensive.