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Using artifact ramp to get to big threats. Removal spells has to be altered depending on meta, so I put pillar of flame and mizzium mortar for first game. First time I thought of this deck so needs alot of playtest to smooth out mana curve, land and threats. Will work on it and alter when necessary. Edit 1 - Chromatic Lantern is too cute. Rakdos Keyrune provided an early blocker or threat. This made Niv Mizzet not that great with the land, so I changed the win conditions to rakdos return, devil's play and bonfire. I also took out 1 gilded lotus to make the curve a little cleaner. Curse of deathhold did not do much. so that was cut for more card draw to keep the 1st game based on your win conditons.
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