Thanks for the comments! I'm kind of exploring the post-rotation with this deck a little bit, and so Mulch and Boneyard Wurm are out for my purposes. I'd LOVE to play Mulch in this deck (it really fits well), but with about a month of Innistrad staying in the Standard rotation, I'm trying to figure out what to play once it comes out, since I was kind of late to the game during this year's current rotation. I'm not looking to invest in anything from the Innistrad block. Otherwise, I'd probably have replaced the Slitherheads with Gravecrawlers and run a playset of Cavern of Souls, since this REALLY wants to be a zombie deck.That said, it's not really the goal of the deck firsthand to get creatures in the graveyard, but it just happens to be a part of how this deck accomplishes its win condition. You're absolutely right that scavenge is too expensive to generally be useful on its own though. The scavenge cost of most cards (Slitherhead excluded) is too much to truly be useful. That said, Slitherhead is a good start to something much worse in terms of the Lotleth Troll getting moving, and with Varolz in play, this deck has more than enough big creatures with cheap mana costs for power, which translates to some cheap and effective scavenging when they get killed, or when they happen to get placed in the graveyard by a Grizzly Salvage.I'm particularly interested in how using the massively buffed creatures as cannon fodder for Jarad might go, and I may toy with that as a sideboard idea for decks that like to shut down the red zone, where this deck really seems to shine.
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