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35 Decks, 491 Comments, 13 Reputation

Thank you! I'm gonna' work that in tonight.

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Posted 27 July 2010 at 14:16 in reply to #76403 on Primal Rage

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Hedron could make a powerful combo w/ this as well. I'd recommend you make it & play several games w/ Hedron in & out of it. See how it works for ya. It could go either way, but one configuration will probably statistically be more powerful for ya'.

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Posted 27 July 2010 at 14:04 in reply to #76350 on it has emrakul in it, you should look and rate.

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Ok, it's rare to see Merfolk these day it seems; but I like this deck. It's very effective & it's combinations work very well together. The only thing I'd probably recommend is that you up your Islands to maybe 15x/16x & drop the plains; considering Blue is the predominant color within this deck, it would probably help speed it up for you. Another way to speed it up, is to drop your land total to 33.33% or 1/3'rd. Then you could up another creature or two.

But very well built, I like this one boss; goodjob! I give this a 9.3!

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Posted 27 July 2010 at 13:57 as a comment on BeefyBlue Merfolk

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Madness can be a nice annoyance to an opponent. And you have straight land so you're not really slowed down. I bet this is a fun one to play & works pretty well. Gorgons are always nice and you have a few Dark Rituals for the higher-end mana curve, so you're actually pretty set w/ this one. Only thing I might offer as advice is a couple pieces of equipmet to buff your creeps a little bit more.

Very solid-built, goodjob boss! I give this one a 9.2!

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Posted 27 July 2010 at 13:48 as a comment on Madness Madness

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Hmm... that's a dangerous set of Planeswalkers, that's for sure; plus the Iona is a very lethal combination. Normally I would comment on special lands slowin' people down, but the ones that you have can negate that speed loss so you're actually sittin' pretty fat. The only thing you'd have to worry about are cards that negate counters on permanents to whipe your Planeswalkers.

This is a very solid, effective, short & to the point deck. I like this alot. Alot of people wouldn't play against you w/ that many Planeswalkers, but I'd take the Pepsi Challenge. ;P
Kudos boss! I give you a good 9.5 w/ this one. Very lethal, gratz.

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Posted 27 July 2010 at 13:46 as a comment on Mythic Power: Deck Challenge

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I like what you have here, it's a good combo; however on mana, usually it's a good idea to keep your land @ 33.33% or in a 60 card deck, 20-20-20; 20 creatures, 20 spells, 20 land. That's the minimum, sometimes people prefer a little more but your mana curve doesn't really call for the extras. You'd be best suited @ speeding this duck up by keepin' lands @ 20 since you have Llanowar Elves. Other than that, this is a pretty solid deck; short & to the point!

Kudos boss, I give this one 8.5!

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Posted 27 July 2010 at 13:43 as a comment on CrabBearPig

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I like what you have here. Madness can be an annoyance if you're playin' against it. You have some good cards here that make for a fast deck. The speed is pretty good, however I would take out Dark Ritual, because your mana curve isn't really hurting. You'd be better suited to put in a couple Lightning Greaves to give your creatures Haste right off the bat for 0 mana on equip after initial cast. Do that & this deck would be sick-fast!

Goodjob, I like what you have, so I'm givin' this one 8.8 stars! Kudos boss.

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Posted 27 July 2010 at 13:40 as a comment on Misery

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Yeah, this is a decent elf deck w/ alot of potential. I like what you have here, but a deck @ a minimum should have a percentage for land @ 33.33% for optimal chances on draw. Even though you have Llanowar, it'd still be nice. Won't do you much good if you can' draw any more land past your first hand for 5+ rounds; it would put you @ a serious disadvantage.

But you have a solid base w/ global enchantments for other elves. So Kudos boss, I give ya' 8.2 on this one!

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Posted 27 July 2010 at 13:38 as a comment on elf deck

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Alright man, now you're talkin' my language. First of all, Black & second, Vampires. It's rare to find a Vamp deck that is creature hevy w/ minimal assistance from spells or enchantments. I'm surprised you don't have a Pulse Tracker, they're kinda' like Green's Scythe Tiger, very fast damage @ 1 mana cost. You've dropped a pretty penny in building this, just as I have w/ mine.

But there is so much I have to comment on, it would take a hella' long time to get it all in. You have a decent combination of vampire cards here to make it very formiddable. Like I said, rare to see a creature-based vamp deck. I like what you have here. It's refreshing, but if you're playing another Vampire deck, you're gonna' be hurtin' boss. For example I'd take the Pepsi Challenge w/ mine. ;P

Here, check out my "Exodus" deck & let me know what you think. My deck has seen several battles (30+) & I've only lost once so far. Take the time to break it down, you'll understand the combos that are in play w/ the equipment & certain creatures. It's a heavy deck @ 90 cards which is VERY rare for a Vamp deck, but that's the beauty of it.

Exodus @ http://www.mtgvault.com/ViewDeck.aspx?DeckID=79697

I like what you have here, but I'd suggest some enchantments & maybe an equipment card or two to really get those Vamps cookin'. Awesome deck so far though, so you've earned 8.9 Stars, simply because Vampires are tEh h@x0rZ. Goodjob boss!

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Posted 27 July 2010 at 13:31 as a comment on ^Vampiric Rule^

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I like this, you have a nice simple, to the point combo of cards. Only other thing is maybe a Zektar Shrine if you're lookin' for some more. This looks ike a devestating combination, If you wanted to cut back on mana cost, swap Comet Storm for Fireball; but at the same time, if someone has a Counter spell where they have to pay the converted mana cost, Comet Storm is better.

Kudos boss, I give this bad boy a 9.2!

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Posted 27 July 2010 at 13:21 as a comment on Deck challenge: T2 Red Elemental Deck

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This actually is a very powerful deck if played correctly. But if you're goin' for counters you might wanna' add a couple more staight counter spells, like Counterspell, etc. But the Hedron Crab, Wall of Frost & Howling Mine is a dangerous combo. Well done boss, I'm givin' 9.1 on this bad boy.

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Posted 27 July 2010 at 13:19 as a comment on Deck Breaker

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Yeah man, I see the solution & it's clear as day. Drop your lands. Make it 20 lands since having 33.33% is ideal (and the minimal percentage require for good draw chances) for a deck, in a 60 card deck, 20 lands would make it 33.33% on mana/land. Swap those 2 w/ the Oracle. Since you're essentially banking mana, you're not goin' to be hurt & actually speed up this deck.

I like this one alot, I'm gonna' bank you on 9.1 stars boss! Gratz!

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Posted 27 July 2010 at 12:24 as a comment on Omnath, Locus of Mana (please comment)

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Yeah, the mana % is pretty high in this one. Might wanna' tone it down. As a standard rule for most decks & players you want to have a literal 33.33% ratio or 1/3'rd of your deck mana/land as a minimum. So in basic deck building 101 for the beginner it's usually 20-20-20, 20 lands, 20 creatures, 20 spells. Other & advanced people say sticking with a good 24-24-12, 24 being each number on land/creatures & 12 spells works really well. If you wanna' speed this deck up, try toning it down to 33.33% on mana & no higher than say 22-24 lands for a 60 card deck.

But nice deck, I like this one. Very solid & well done! I give ya' an 8.9 boss!

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Posted 27 July 2010 at 12:21 as a comment on Dragons of Jund

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Yeah, because there are global enchantments for Artifacts & makes the ones out of play colorless in mana to utilize certain spell cards.

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Posted 27 July 2010 at 12:14 as a comment on Artifact

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I like this deck, this is quite sexually arrousing. This would be a challenge to play, I mean normally I would comment on your special lands for speed, but I mean.... damn with these cards it doesn't matter unless you have something to destroy artifact or combat the Platinum's.

Well done, 9.5 for this B.A.M.F. Goodjob boss!

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Posted 27 July 2010 at 12:11 as a comment on u die now

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This deck is lookin' good boss, but the only thing I would advise is that you cut back on your mana. Ideally a deck should have a minimum of literally 33.33% or 1/3'rd the deck mana. But considering you have Awakening Zone & Llanowar Elves w/ a couple other mana sources; probably wanna' cut the mana back to 20 & if you're not comfortable atlast 22 but no more. That'll help the speed of this deck a bit; but I understand you have a few high mana cost creatures. So it's your call boss. And if you want to help it's speed, cut Naturalize back to 2x, Forests to 22x & throw a pair of Lightning Greaves in to help Haste for all your creatures.

Other than that, it looks pretty solid & straight-forward. Gratz boss! I give this one a 8.4

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Posted 27 July 2010 at 11:56 as a comment on it has emrakul in it, you should look and rate.

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Thanks boss I appreciate the comments. The reason I have a couple high-hitters in mana cost is to try & help combat counters where they have to pay the converted mana cost of thecard to counter it, that was pretty much the only thought-train behind that one. But this Rancor card looks very tasty. When I get some more time later today, I might toy around w/ it & add. Thanks again!

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Posted 27 July 2010 at 11:14 in reply to #76319 on Primal Rage

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Alright boss, well I was just offerin' some advice. But if that's how you feel your formula will work out, more power to ya'. ;P

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Posted 27 July 2010 at 11:10 in reply to #76316 on T2 Red Elemental Deck challenge.

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Ah, my bad. Thought Fireball was a single target. Thanks for the correction boss!

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Posted 27 July 2010 at 11:06 as a comment on EZ Mode Burn

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Yeah but you target 2 targets as opposed to 1 w/ Comet. ;P

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Posted 27 July 2010 at 10:57 as a comment on EZ Mode Burn

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