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I made this deck originally as i was intrigued by the evolve mechanic and wanted to use it, after seeing a Gruul deck i changed my mind. So i bought the Gruul intro deck and 5/6 boosters and this is what i have made a Gruul/Simic crossover which has worked for me great one on one but not so much in 3 way etc. Overall i play one on one most so am happy with how it runs at the mo, although it is new so needs tweaking here and there, im liking it more everytime i use it :)
Find land, Evolve, Fight, Bloodrush....... win.
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Any suggestions for his deck are more than welcome as I haven't seen to much of the gatecrash cards yet. Thanks :)
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Right i think this deck has the potential to be awesome and has been for me a few times......... but with 69 cards in it i always worry! Any advice as to what i should lose????? PLEASE HELP!!!!!
4xForced Adaptation - Too slow and not really worthwhile. 1xPredator's Rapport - Life gain for the sake of lifegain is bad. When it's a secondary effect, it's useful. 2xCaravan Vigil - Not really worthwhile. 2xTravel Preparations - Not strong enough and cutting it allows you to replace the selesnya guildates with basics that don't slow you down coming in tapped. That's 9... If you want to keep any of those, cut other non-creatures to keep the count up so that Domri Rade has a higher success rate. Also, Gruul creatures act as combat tricks so you can replace any buff spells/auras with bloodrush creatures that do the same.
Gruul dimic is what I run as well for the super rapid evolve