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This deck takes advantage of merfolk synergies to flood the battlefield with creatures that get stronger with each card played; as well as abusing typical blue strategies of cancelling opponent's spells and returning cards to their hands.
Main Cast:Lord of Atlantis: boosts merfolk and gives islandwalkMaster of the Pearl Trident: boosts merfolk and gives islandwalk Merfolk Sovereign: boosts merfolk, taps to make one merfolk unblockableCoralhealm Commander: Levels up, so you can play him cheap then build as needed. Boosts merfolk, and provides a medium strength flyer for attacking and blockingSupporting Cast:Harbinger of the Tides: Returns opponents's creatures to their hand, has flash, so you can remove scarier attackers.Scroll Thief: Has toughness of 3, good for blocking, lets you draw a card when attacks are successful.Instants:Vapor Snag: Removes attackers or blockers, and damages opponentsUnsubstantiate: EXTREMELY veristitle. Can be used to return creatures or spells to their owner's hand. You can use it like unsummon, but it will work on enchantments and artifacts as well as creatures. You can use it as a cancel spell by making a player pick a card up off the stack.Negate: cancels non creature spellsCounterspell: cancels spellsSorceries:Foresee: Great for hand management. Lets you scry 4 then draw 2Enchantments:Spreading Seas: Land hate, and works with islandwalk to make your merfolk unblockable.
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