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This deck rapidly deploys hordes of goblins, then uses them as fuel for spells and effects to destroy your opponents creatures and life.
It's the standard array of goblin buffs - Warchief makes goblins cheaper, Chieftain gives them +1/+1 and Haste, Goblin King gives +1/+1 and mountain walk. Use swiftfoot boots to keep them on the board.Krenko does what Krenko does best - he geometrically increases the size of your army. This triggers several effects:- Foundry Street Denizen gets +1 for each red creature that enters play, so when you drop 10 or 20 goblin tokens...- Goblin War strike and Goblin Grenade can be used to deal massive damage, in the case of Warstrike, damage is equal to the number of creatures you have in play. By mid-game you should be able to one-hit your opponent.- Choose goblins when you play Door of Destines, and every time you cast a goblin they all get +1/+1. (I'll be replacing this with Coat of Arms soon).Put swiftfoot boots on Krenko to use his ability immediately, and attach the thornbite staff to potentially untap him an use his ability again.Gempalm Incinerator should not be played. Cycle him to draw cards and deal damage equal to the number of goblins in play.Arms Dealer is there to be blown up. Blow him up t deal 4 damage
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