Super Massive Minotaurs

by stievano on 05 March 2014

Main Deck (60 cards)

Sideboard (28 cards)


Artifacts (2)


Enchantments (2)

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Deck Description

A semi-Budget minotaurs deck. Very fun to play and it's badass too.

How to Play

1° turn - Duress (just to know everything that you oponent got), or shock.
2º turn - firedancer (begin to burn things!) or control the oponent game with some doom blade or lightning Strike.
3º turn - Skullcleaver, Rageblood or Ragemonger.
4º turn - just go on playing minotaurs and doing massive damage. Remember that thunderous might its a overpower massive weapon too. Ragemonger makes everything easier to play, and rageblood makes everything more stronger. You can aways keep burning everything with your spells too, and taking out creatures that maybe will be in front of your minotaurs.

One last thing, but very important: Whip of erebos works great in this deck! massive damage with massive life gain!

sideboard:
Glaring spotlight for decks with hexproof. Felhide Brawler if you want to go faster, Oracle if you want a bigger friend in game, magma jet and read the bones for scry.

Deck Tags

  • Minotaurs
  • Standard
  • Budget
  • Burn

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 756 times.

Mana Curve

Mana Symbol Occurrence

0026300

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Super Massive Minotaurs

I think you don't have enough Minotaurs. Try to play with some Kragma Warcaller (slow but strong), Felhide Spiritbinder, Kragma Butcher and Deathbellow Rider. Whip of Erebos works really good and thunderous might with thunderous might too. Good deck, I have one too, take a look there: http://www.mtgvault.com/rashgarroth/decks/minotaur-stomp-2/

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Posted 25 March 2014 at 12:44

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I loved your deck man! but Kragma Warcaller its very (very, very, very) slow to my taste. ):
But it can pump the damage to another level, for sure! I don`t know what to take off! hahaha Deathbellow Rider it`s a good sugestion! makes everything more aggro and I love it. The Spiritbinder works great, but I really don`t want to sacrifice the burn spells. Do you have any idea?

thanks anyway!

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Posted 25 March 2014 at 16:05

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I think you have too much Thunderous Might, you could use two, because it's a situationally card. Whip of Erebos you may get only 2 either. Titan's strenght isn't a good card, if I were you, I'd surelly take'em off, and Duress i'd place 2 in the main and 1 or 2 in the side. You should think about place Magma Jet on your Main, because his Scry 2 is awesome. Try change 1 shock and 1 searing blood for at least 2 of them. Read the bones is quite important too. Try to get some Scry lands. If you get 4 Scry lands and 4 Magma Jets, you'll have a nice deck control. Glaring Spotlight, place only 2 on your sideboard, its enough. By the way, Ultimate Price is really nice too. I preffer it than Doom Blade, you should place 2 on your side board.

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Posted 25 March 2014 at 16:15

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i put the Titan's strenght cause its a nice and fast scry, and makes a lot of damage. I`m considering to put the Oracle. Its a big minotaur in one case, and in another case, it provides a free burn spell (something like fated conflagration, I don`t know. Maybe...). I`ll place magma jet in the main!

ps: I`m from Brazil, and scry lands here aren`t so cheap. ):
Maybe it will take a while, but i`ll do my best to get it.

I make some changes!

Thanks again!

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Posted 25 March 2014 at 18:19

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Eu sou brasileiro também cara, realmente as Scry lands não são baratas, seriam um investimento a longo prazo se você curtir muito o Deck. O Oracle of Bones é mais útil se você tiver alguma Spell com custo alto e com efeito altamente destrutivo, tipo Mizzium Mortars, no caso, se você tiver o Mizzium e baixar o Oracle of Bones, pode conjurar Mizzium com o Overload, e causar 4 de dano em todas as criaturas do inimigo, esse foi o motivo de eu colocar Mizzium no meu deck principal. Door of Destinies também é bem bacana com deck de minotauros, acumula muitos marcadores nele rapidamente, graças ao Ragemonger.

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Posted 25 March 2014 at 18:33

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Ps: Se você gosta do Satyr Firedancer, pode gostar também do Guttersnipe, que se você causa dano direto no jogador, causa alem disso um adicional de 2 de dano nele.

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Posted 25 March 2014 at 19:01

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porra! HUEUAHEAHEUAHUEHAUHEUAE eu acho que funcionaria mais mizzium mortars mesmo! com o Oracle eu poderia ter uma boa arma para o mid/late game. A Door of Destinies seria só para mid game né? 4 manas... To pensando aqui.

o Guttersnipe é otimo mesmo! mas eu não sei se haveria necessidade de mais cards desse tipo, já que eu tenho o Firedancer! mas acho que vou botar no sideboard, quem sabe.

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Posted 26 March 2014 at 14:50

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e eu provavelmente vou atrás dos scry lands, quero jogar FNM com esse deck de minoutauro! HAHAHAHAHAHAHAHAHA

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Posted 26 March 2014 at 14:58

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Vai ser dificil por deck de Minotauro ser um pouco lento. Door of Destinies é mais pra mid/late game mesmo. Não sei se vale a pena canalizar Guttersnipe e Firedancer nesse deck, porque o foco principal é a força dos minotauros. Eles ajudam mas não é certeza de que compensam o espaço no deck. Também to ajeitando o meu pra tentar competir em uns FNM, mas tem sido dificil.

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Posted 26 March 2014 at 15:18

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eu tava pensando nisso. Se eu conseguisse colocar pelo menos 3 Duress, muito com certeza eu já usaria no primeiro turno. Isso já daria uma noção do que o oponente tem no inicio do jogo. Tentaria controlar o primeiro e o segundo turno com dano ou destruição. Depois era só começar a baixar os centauros. Se eu conseguisse baixar o firedancer no segundo turno, iria facilitar muita coisa também. Depois que os centauros estivessem em jogo, aí tudo muda de figura. o Skullcleaver pode pegar muita gente de surpresa, por exemplo. O Rageblood com atropelar + Thunderous Might tbm causa um estrago. Acho que até teria chances numa FNM. EHUAUEAHEAUHUE mas só vou quando conseguir embutir mais scry (com os terrenos e outras possíveis cartas) - pois assim teria mais controle do deck.

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Posted 26 March 2014 at 17:17

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