Make Some Wicked Stuff

by steve_thedouche on 06 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

All about getting the almighty Emrakul out into play, and have heaps of ways to do it:
#1 Get a huge amount of walls out, boost my mana heaps with the Overgrown battlement, and also use the Chalice to boost more so if need be
#2 Summoning Trap; whether or not someone counters one of my creature spells, it's still a cheaper option to getting Emrakul out into play
#3 Hypergenesis... Pretty much a fool-proof way of getting it out provided I have one in my hand

once Emrajul is out, it's hopefully close enough to being game over for the opponent

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,075 times.

Mana Curve

Mana Symbol Occurrence

000028

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Make Some Wicked Stuff

Nice concept.

0
Posted 22 April 2011 at 06:13

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Works pretty well so far... I can get the Emrakul out insanely fast (usually with Hypergenisis or mana boost with Summoning Trap)... And if the opponent can somehow actually counter it i can just make another within a few turns.

So far only really loses to decks that can get around the defenders and kill me before the big fella comes out

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Posted 22 April 2011 at 10:41

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