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SO I AM WONDERING IF THIS IS LEGAL, there are some cards that negate abilities and some abilities that are negative to the cards owner. I wonder if you can turn 1, pithing needle name daemogoth titan, turn 3 or 4 play said daemogoth titan and not have to sacrifice a creature for its ability? same with grothama????
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NOTE: Set by owner when deck was made.
Unfortunately, this does not work the way you hoped.Pithing needle only stops the activation of activated abilities IE. abilities that have a cost, and you can choose to pay it any time you would be able to activate that ability. They are usually written as {cost} followed by a colon, and then the effect, like Nylea's last ability.Daemogoth Titan's ability is a triggered ability IE. an ability that you must put onto the stack, when a certain condition is met. Triggered abilities always contain 'At', 'When', or 'Whenever' and are usually written as a condition followed by a comma, and then the effect.+1 for creativity, happy brewing.
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An activated ability is an ability that you have to activate manually and that has a cost, it reads "(Cost) : (Effect)". You can name Daemogoth Titan with the Pithing Needle's ability, but as the Titans ability is a triggered ability, it won't have any effect. Effects you could block with Pithing Needle would be Nylea, God of the Hunt's +2/+2 ability. Selvala, Heart of the Wilds ability is a mana ability, so it wouldn't be possible to prevent this with Pithing Needle
Pithing needle and phyrexian revoker don't work, but stifle on an isochron scepter would work
Man, that seems fair. I had this card from my yu gi oh collection called Skill Drain, where you could negate effect monster's effects and this new 4 drop from strixhaven made me think that what if i could build a broken low curve beat down deck with the same core principle in design. I figured it would probably get banned faster than Oko, thief of crowns.
4 mana 11/10 Is busted and would get banned, but modern has fatal push and could suck it up, and legacy and vintage have 0 mana counterspells so they could deal with it. But in standard in pioneer it would get banned fast
I've always loved one certain play in legacy :)Land, lotus petal, phyrexian dreadnought, vision charm.It's similar to what stevenicus is trying at.
Stifle would probably be better there
I'm a miller :)I've also had games with it where I turned land stuff into basic lands. Can't remember the context, but it locked them lands down just as good as a stifle, but in multiples.My best guess is that I had a wasteland. Then I'd try to color their fetch, and if they did nothing I'd waste the land, if they fetched I'd waste what they fetched. Something like that. I just remember that vision charm was as good as stifle
Back to basics is kind of like a blood moon for blue
you should look into decks that abuse torpor orb effects if you like this. There are a lot of white creatures now that do a similar thing.
Staying mono green it's tough to abuse big creatures with drawbacks.You could fling them in red. Negate those with white or blue. Sacrifice them in black for draw / discard or damage.Just in green you have Scourge of Skola Vale, [[Repudiate]] or Momentous Fall / "Life's Legacy"