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Standard legal. Because i'm tired of seeing so many damn G/B infect decks. Suggestions please.
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Looks interesting. i actually just made my account on here and this is the first deck that caught my eye. i'm gonna try to make something like it!
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Interesting. I'd be tempted to make it feel more 'red' though - obviously you need to be artifact-heavy for infect, but I think you could fit in some more red creatures to put exoskeleton onto. Perhaps Spiraling Duelist (becomes a metalcraft 5/3 double strike infect) or Goblin Gaveleer (5/3 trample infect)?
(also a good way to go for anyone who wants to make a similar deck without mythic rares)
Hmmm, yea, i like the gaveleer idea, thanks!
to add a little more help to this deck maybe put battle cry creatures in here to increase infect attack
galvanic blast can be useful but i would maybe consider flame slash for this type of deck
Yea, good point, galvanic blast is only there for creature removal anyway.
Check out my black/red deck i made, i based it off this one.
Took a look at it. Needs some work, but you're getting the idea.
thank ya :)
You know when i first looked at this i really cannot think of much to improve it; it looks pretty good right. My only suggestion would be to add Panic Spellbomb, so you can hit them easier and have draw advantage (:
Sooo, what should i take out to fit that in? contagion clasps? or maybe ditch the swords?
That is a good question. Contagion Clasp isn't a bad card but i fear the ability is too slow? And i can't see you going wrong with the swords.
Yea, i think i'm gonna take out the clasps for 2 bombs. I also need to make a sideboard.
I suggest Shatter?
oh, obviously, wow, stupid me.
I would throw in 4 Necropede. He's awesome. Maybe Core Prowler too
trying to keep it more red than artifacts, but good suggestions, i had necropede in here originally
Glad you got your sideboard worked out, looks pretty nice
Thanks, i appreciate all the help. This is like, one of the first standard decks i've actually tried to make work. Usually i just say screw it and make extended or legacy decks.
Oh, any time man. Congrats on making the Top DEck List!
Honestly, I love this. When I first saw it I wans't very sure but now after checking out the cards I am sold. Great deck, I'm not too familiar with T2 at the moment so I have no real criticism.
nice deck =] check out my G/W infect deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=154886
Prodical Pyromancer maybe? to get that 1 last poison counter in there. if its equiped with infect that is.
I see no use for Scalding Tarn in this deck. Any real reason?
Thins out the deck, preventing him from drawing a needless land late game.
Assault Strobe is fun but i think most of your monsters have to low power to be realy usefull. How about Fling, Slaughter Cry and Thunder Strike all instants for some combat tricks and some power boost for some extra posion counters to make it harder for him to chose to block or not.
Fling is no good for infect because fling does the damage not the creature
I would add livewire lash and more target creature spells so you can ping them with more infect also mortorpod is good too
Goblin Gaveleer + Grafted Exoskeleton + Grappling Hook + Whispersilk Cloak = a 9/3 creature that's unblockable and has trample, infect, shroud and double strike :p (I've always wanted to do this with Gavaleer)
Phyresis would look good in this deck i think
Phyresis is black.
maybe i am missing something but why the scalding tarns?
Deck thinning
gotcha, thanks
Awesome deck. Simple, fun. I am developing a shipper version of it, the swords are too spensive. I have one Koth, did you consider use at least one? I think i will not in mine, is very good but off-topic Did you lost control off the table agains other aggro deck? I though in use Pyroclasm only for switch control of the battle field, what do you think?
Koth is only good if he's in the right deck, and this deck isn't it. and yea, pyroclasm would be nice against aggro.
I had created this edeck, very similar and tested in Cockatrice against different decks, making several adjustments. The mechanic around it is very difficult to execute... Is a fun deck but most recent decks are too fast to keep this being competitive. Great idea, though. I like unusual decks, all mine are. This is not a critic only a feedback, I played with it, liked, but is for fun only.
might i humble suggest spin engine? the first time i looked at it i thought it would work great in infect.
Spin engine looks like it could work, but there's nothing i'd want to take out for it.
I subbed in a few adventuring gears, and put in some teramorphics. Get a creature with infect to at least 5 when you have a strobe in hand and thats game. So 2 lands on a creature with at least 1/1 thats equiped with adventuring gear and its game over if they don't have a blocker or way to block.
Terramorphics are bad, scalding tarns are infinitely better. As for adventuring gear, the only thing i can see myself taking out for it are the swords, which i have had success with in this deck.
Thanks for the suggestions though, i think i'll test adventuring gear.
I think you need to splash white or black white for stoneforge mystics or black for phyresis Its too much work to get a grafted exoskeleton on a spikeshot elder
if you are making this deck for fun stick with this idea you are making, however if you want to just win and want to win by turn three i suggest you switch this idea to a G/R infect because it's much faster then this idea you are working with, because with my G/R infect i win 50-80% of the time on turn 3 by swinging 10-14 infect with trample. or just 12 infect with trample and can't be doom bladed.
i dont' see why you would want a red infect deck when all you're doing is just slapping on grafted exoskeleton and some artifacts. it seems like a waste of red cards. even blue would be better at infect than red with the proliferate cards in scars. it is a unique idea. i'll give you that much. but that's all it is. a unique idea.
It's creative and plays very differently than a standard infect deck. I think it's awesome that this deck thinks outside the box and convinces other players to do the same - that's much more important than sacrificing a good idea for the sake of optimality.