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this deck is all about never dieing....ever. You use Melira to block poison and -1 counters, phyrexian Unlife to keep yourself from losing while Melira is on the field, Asceticism to keep your creatures protected, Witchbane Orb to keep you protected, Black sun for one sided creature board wipe, and decimator web and soul conduit for the win conditions, the side board brings in whatever counters you may need for certain situations. Also, let's not forget that this deck is nice and cheap for what it does! Comment and like please!
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With only 22 land (4 of which are sac lands) and spells like Rampant Growth and Solemn Sim, you're going to struggle to make your 5th and 6th land drops. If you're running ramp like that, you're going to need 25-26 lands (28 if you want to run Evolving Wilds). Also, considering that your way of not dying involves keeping Melira alive, consider adding Undying Evil to the deck. Please check out my deck: http://www.mtgvault.com/ ViewDeck.aspx?DeckID=308314
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l'll definatly consider the undying evils, they just might work. Also, I have 8 ramp creature cards, so I don't think I'll need that many lands, but I may be wrong about that so I'll play test it that way and see how it works out.