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Might as well add in Maze's End and change the lands to gates as a second win condition.Seems like you'll have the time and control to do it easily.
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Played a deck that did that, the problem was the one turn lag due to tapping of land. The quick decks had it beat before supreme verdict could get out. My maze's end deck (guild of the planeswalkers) was great against anything but quick red decks.