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The idea here, is to get as many spells to play outside of your hand, and create some storm.Nightveil gives you spells to cast from exile (no possibility storm activation)Guttersnipe will respond to both the card cast first, and the subsequent possibility storm casting. Spelltwine will also allow for multiple castings, with you being able to choose what is cast.Nivix cyclops will use the created storms as well.Flashback to let you cast a spell you want to later on.Chandra will copy the spell you cast from hand, letting you actually cast it, and the one found by the possibility storm.Ral lets you get damage through to opponent or creaturesJace helps you wins the game if you are not getting damage through. (Multiple planeswalkers works well with possibility storm)Finally, failing all else, thwarting with the possibility storm and doing damage with stensia bloodhall allows a win.
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