Innistrad Aurore

by steline on 16 July 2016

Main Deck (59 cards)

Sideboard (10 cards)

Enchantments (2)

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Deck Description

Mono Green ramp and control through The Great Aurora. Gamesday (OGW) winner updated to standard.

How to Play

Early presence with Walker offshoot and visionary (helps draw through).
Ramp the land with explosive, pilgrimage and Nissa (Gaining life through Offshoot, and more permanents through tracker)
From Beyond and Voice of Zendikar to keep board presence for blocking whilst continuing the ramp.
Aurora into Ulamog

Deck Tags

  • Standard
  • Ramp

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000034

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Innistrad Aurore

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