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DECK:This is not a deck. It's a barebones, really bad, card combo machine.*Provided you can last 5 turns without taking damage after casting Azor's Elocutors, you win the game. So last until the tenth turn.*The Pili-Pala+Grand Architect combo gives you infinite mana(woohoo), provided I have one blue mana already available(boohoo). Use this to activate Coastline Chimera's "block an additional creature" ability.*Redirect the damage to Palisade Giant. Use your Shielded Passages to protect it.*To keep your opponent on their toes, use Court Street Denizen's triggered ability to tap opposing creatures. Attack with Court Street Denizen occasionally- don't lose them.*Drop a Sunblast Angel to destroy the opposing creatures, win the game by reducing life or outlasting your opponent.This machine will be really hard to incorporate anywhere, I know. I've built a deck semi-following The Machine, but without infinite mana , Sunblasting or anything. It's in the sideboard, an Azorius Control/Aggro machine of losing.
SIDEBOARD:This is the said deck. It basically doesn't let on to what you're doing. It's a control/aggro, but I think its more control, thus, [; Azorius Control]. Some of the cards hint at this deck being a control [Azor's Elocutors; Isperia, Supreme Judge; Palisade Giant+ Coastline Chimera; etc.], and some say its aggro [Crusader of Odric; Favored Hoplite, Phalanx Leader; Evangel of Heliod; etc.]. Though each game is different and you may have a control deck in one game, it's more likely you'll have an aggro deck.This deck isn't actually the current deck. I added some stuff.
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The pili pala/grand architect combo is one of my favorites. I would suggest replacing shielded passage with emerge unscathed. It is an all around better card, in my opinion. :)
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Yeah. I tried Gods WIlling, sort of like Emerge Unscathed, but that's not really great when Palisade Giant's being assaulted with all 5 colors.
Thanks for the feedback.