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Basically sac tokens, deal damage when you sac, they have to sac a creature cause a creature hit your graveyard, and Knucklebone Witch gets bigger. Then once all their creatures are gone attack with a frickin big Knucklebone and win. Oh did I mention stack your deck with goblins with Goblin Recruiter, Ping ALL X/1 creatures with Goblin Sharpshooter, and free casting for creatures with Aether Vial. There is many ways to win. Very simple and is fun to play.
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Feel Free To Comment On The Deck. It's My First Goblin Deck (Actually My Frist Deck That Might Be Any Good) And I Wanted To Make It A Little Different Than The Other Goblin Decks. It's Still A Work In Progress. Still Unsure About The Skullclamp's But They Speed It Up A Little Bit.
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you should put in ib halfheart goblin taction it gets blocked make it deal 4 dmg niot that would hurt
ur tokens*
I was thinking that, but what do i take out and how many do i put in. Maybe the skullclamps, but when it runs slow i can put that on a 1/1 and draw 2 and I use it when i stack the top with recruiter draw those cards i put on the top, then use eather vial to bring it out for free. maybe take out 1 Aether Vial? This is where I have a problem because i don't know what to take out.
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Pretty sick deck. An Extinction would be dangerous for it, as would a Brightflame or a burn with Radiate cast on it. Barring those examples, looks pretty good.
I agree with bman the only thing i think that you might have put in to make this deck work would be ib halfheart, i think replaceing one aether vial, one grave pact and one goblin bombardment with 3 ib half hearts would give you more tokens more damage and still hold the structure of your deck, maybe rework the spell to land count a little too, 40 spells to 20 lands usually leaves you shorted on lands
will try to use the Ib Halfheart. that i was also thinking of replacing the skullcamps for Goblin Lackey. Once i get all there creatures sac'ed hit them with the Goblin Lackey and put a Seige-Gang for free :-) also will consider ib half heart. just don't wanna take away Grave Pact cause thats part of the combo.
Mad Auntie would be insane in this... Otherwise well thought out and built. 8/10 Please rate mine "Land Destructo Overkill" (really it destroys anything that moves) smartypants out
this is one of the best Goblin decks i have seen. you did a good job on this. i would say a 9/10. i cant really find any problems and it seams like it would run reather well. let me know what u think on my deck (tap to death) or (red Burner)
This is just my opinion but i would switch out the grave pacts for goblin gernades please comment on my White Beatdown deck
id go back to basics stuff the sacking and go all out beat down with it old goblins are the best and always will be 4 sharpshooters is always a favourite off mine although any deck using goblins as a theme has the glaring weakness of engineered plague etc but what weeny tribal doesnt i like it and it will work 9 times outa 10 just preffer the more basic smashy aspect to goblins
i would say add goblin general, its like mogg marshall, but 2 gobbos, also the gemstone mines arent that grat, if its only 2 colors those mines are just dying lands, maybe sandsone, somethingo r other, it has 2 fade counter, but makes 2 mana each time
Hey, i know your deck is rather old and im not sure if you still check up on this or not, but i have a goblin sac deck of my own, http://www.mtgvault.com/ViewDeck.aspx?DeckID=194744 which does basically the same thing as yours only with fodder launch on muddbutton torchrunner to do an instant 8 damage, plus another 1 for each shenanigans i have out. Comment and like if you get any new ideas from mine! thanks.