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U/B Control with bigger hitting infect creatures to drop once you lock them down and some small ones for mana boost and to hold off the opening assault. Has performed rather well in play tests only losing a game or two to Mono White Knights due to Mirran Crusaders ( i didn't use any sideboard cards in tests). Necropedes are for defense and maybe a quick poke or two for an early poison counter, Same with Inkmoths until you get them locked down. Tar Pits add in an alternate win condition and possible defense if needed. I have been thinking of adding in another Consuming Vapors in MB and running 3x Doom Blades MB and just putting in 4x Go for the Throats in SB instead but I'm not sure. Or replacing Disfigures with Virulent Wound but I find the -2 to be much more productive for removal and I like the 1 CMC over the BB Grasp of Darkness... Comments/Suggestions Welcomed. Standard Only Please. Thanks!
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