The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This was a great deck that I won with when we did a friendly draft at home. Its not finished but I do want to improve on it. Obviously there are better cards however this was a sealed draft so I only have the cards in my packs to work with.
This deck works great in 1 v1, and free for all multiple players however it works excellent in two headed giant as well. You want to get as many ally cards onto the field but cliffhaven vampire is going to be the most efficient. You can tap him as he is a ally or keep in open for blocking, however tapping spawnbinder mage and vampire envoy together to tap your opponents creatures on their turn is where you're going to excel. hedron crawlers work great if you need ramp up as well as chump blockers and seers lantern works to scry so you pass any mana you may not need and grab an ally The goal is to constantly have bloodbond vampire on the feel as long as possible, in the draft they had no answer too it so she became a 23/23 before the end of the game. Tap your zulaport chain mage as well as vampire envoy so you'll not only gain 1 life, both players of the two headed giant loose 2 life, as well as an additional 1 if you have cliffhaven vampire on the field and your blood bound vampire gains a +1 counter, you want to make sure you exhaust all cohert spells you can before the end of your opponents turn as its instant speed so you can gain counters, gain life, give out counters before your untap step.
This deck has been viewed 1,293 times.