Necromanticism in the Time of ..

by StaEva on 08 February 2008

Main Deck (61 cards)

Sideboard (13 cards)

Creatures (3)


Sorceries (5)

Instants (3)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Necropotence + Ivory Tower + Library of Leng = You draw free cards ad-nauseum. Mana Flare + Fastbond + Drain Life/ Consume Spirit = You Win on turn 4, tops.
There should be 2 Mutilate in the sideboard, but this deck builder won\'t let me add them.

I\'ve decided to change this a bit. No more Fastbond.
-2/11/08

Deck Tags

  • Combo

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,962 times.

Mana Curve

Mana Symbol Occurrence

004220

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Necromanticism in the Time of Ivory Flare

Fastbond and manaflare plus a drain life? Assuming you have 11 lands out and a mana flare, fastbond and drain life on turn four without any draw you would only have 11 cards drawn by turn four. If you meant necropotence with the mana flare, fastbond, drain life on turn four then yes it could win on turn four. To do that you would need a library of leng before you drew cards with necropotence otherwise you would just have to discard the cards you got with necropotence.

0
Posted 08 February 2008 at 01:37

Permalink

Also you would only be able to draw so many cards with necropotence if you plan on using fastbond to actually win on turn four. To win on turn four you need by turn three, Ivory tower, library of leng, necropotence. Then with the initial ten cards you can draw on turn three you need fastbond, mana flare, drain life (if they were not in your hand). Then you can gain a lil life back with ivory tower and on turn four you could play the fastbond, mana flare, drain life and produce at least 22 mana.

0
Posted 08 February 2008 at 01:41

Permalink

the chances are to low to win on turn four considering you only have one way to grab necropotence.

0
Posted 08 February 2008 at 01:42

Permalink

This is true. Due to the number of key cards played in this deck odds of drawing them opening hand are pretty high. Granted, turn four kill is not a common expectation to have with this deck, but you're going to get a Mana Flare out and/or a Fastbond pretty damn quick. This, coupled with the disruption from Hymns and Sinkholes will allow you massive Drains and Consumes.

Yawgmoth's Will is self explanitory for all counter/ control based decks, as is Feldon's Cane. Mirari is endless.

0
Posted 08 February 2008 at 01:46

Permalink

What do you think then, Vampiric Tutor maybe? Any other ideas on getting the Necro out sooner?

0
Posted 08 February 2008 at 01:50

Permalink

still, this deck would lose to counter decks, unless you add some boseijus

0
Posted 10 February 2008 at 09:05

Permalink

Defense Grid works extra well here. That's what Sinkholes are for early on, and that's what Hymn to Tourach and Mind Twist are for later in the game. They can burn a counter on those spells to keep their hands, then I get passage for the Drains. If they want to wait it out with me, I'll get MASSIVE land, life with the Ivory Towers Necropotence and Library, and Feldons Cane and or Yawgmoth's Will say I play me deck all over again. I'll get something through. RegarIess,I'd like to try Boseiju

0
Posted 10 February 2008 at 22:07

Permalink

I like this, except for I'd recommend swapping Decree of Pain for Damnation.

0
Posted 29 September 2009 at 07:18

Permalink