Simic Infection

by St0rmWyvrn on 23 March 2015

Main Deck (60 cards)

Sideboard (14 cards)

Sorceries (6)

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Deck Description

Power out infect for the win. The Simic focus allows for games to go on a little longer than otherwise (at least that's the idea...) Vines of Vastwood could be thrown in here as well, or the popular (yet expensive...) Inkmoth Nexus.

How to Play

Ideally, play looks like this:

In hand:
Glistener Elf
Island
Forest
Giant Growth
Distortion Strike
Mutagenic Growth
Mutagenic Growth

Draw both remaining Mutagenic Growths on your first two turns for a turn 2 win, though if you're running Invigorate (no longer modern legal) any combination of at least one Mutagenic Growth and an Invigorate (instead of the two Mutagenic Growths) will yield a turn 2 win. If you don't have enough pump for the turn 2 win with the unblockable, Distortion Strike will rebound for turn 3, and just about any decent combination of pump spells at that point will bring in the win.

Goal in this deck is to be able to play a slightly longer game if necessary by being able to make unblockable infect creatures easily. On turn 6, you can dish out five infect counters and unblockable. If you haven't already dealt out 5 infect counters by that point, you're probably in a lot of trouble anyways.

The mana curve is also low as having an Island and Forest in play allow you to play virtually every card in the deck other than your Putrefax.

Sideboard can have just about anything added to it as you like from this point. I like the option of the extra card draw, protection, and damage options. I doubt the sideboard will need much altering as it's not likely to be used all that often. Tailor to suit your tastes.

Deck Tags

  • Simic
  • Infect
  • Budget
  • Unblockable
  • Rush

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0120026

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Simic Infection

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