Zombie_combo_killer!

by Sriliko on 31 January 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Deck recipe for my Z-deck, constructive criticism is welcome

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,281 times.

Mana Curve

Mana Symbol Occurrence

006100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zombie_combo_killer!

i like the whole deck, i would personally drop the it to 60 cards.
i can foresee you having mana problems frequently as it is

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Posted 01 June 2011 at 18:14

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I slimmed it to 60, then added Cabal Coffers, so hopefully that helps with the mana Problem and allows me to play more than one spell a turn, also considering the Undead Warchief mana reducing ability

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Posted 21 June 2011 at 18:54

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Mursh has deleted this comment.

Posted 01 June 2011 at 19:23

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Shaping up to be a nice zombie deck. I have some advice that may help you make it better.

1st you MUST get this down to 60 cards, decks over 60 will never run well and will be too inconsistent.

I think you need to focus a little more on speed. Your mana curve is kinda high, you need to do some trimming to get this deck running consistently.

Lim-Dul the Necromancer is legendary and has a high casting cost. You don't need more than 1 in your deck.
I also feel 2 Nim Deathmantle is enough.
Twilight's Call has a high casting cost and can bring back a lot of creatures for your opponent. Better options are Patriarch's Bidding and Balthor the Defiled.
I like Cover of Darkness in here and since you are running 4 Zombie master I would run 1 or 2 Urborg, Tomb of Yawgmoth to give you another way to make your creatures unblockable.
Crypt of Agadeem can help you take advantage of having a lot of creatures in your graveyard.
Withered Wretch is a decent 2 mana drop and he can clean out your opponents graveyard.
Festering Goblin is nothing special but he is cheap to play and helps a lot in the early game.
Personally I would much rather run Doom Blade or Go for the Throat over Cruel Revival. Most of the time it will be more useful.
Gempalm Polluter is great because he can do direct damage for his cycle cost and then you can keep bringing him back and doing it again or he will come to life as a 4/3 creature.
I am also not a fan of Rise from the grave and I would either cut it from the deck or run animate dead in its place.

Good luck with the deck!

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Posted 01 June 2011 at 19:25

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Well i took what you said into Great consideration, To start sliming down to 1 Lim-Dul was a good idea, along with going down to 2 Nim Deathmantle.

As for Twilight's Call - i replaced it with Patriarch's Bidding because compared to Balthor it seemed like a better choice.

Originally this deck wasent inteded to be unblockable because i wanted to use Lim-Dul to regenerate their creatures as my own zombies, so i still might add some fo the Urborg Tombs.

As for start game i have a few 2-3 cost casts that are better choices to Festering goblin, also since Skirk can spawn them for a discard cost, which may help me out in the begging, not quite sure yet.

I dropped doom blade and go for the throat down to just one of each because of Call to the grave, figured i would only need them in case of and emergency and call to the grave can handle everything else, i do feel like I'm missing something to get rid of artifacts alone though so if you could think of any would love to know.

As for the mana problem, the Unholy Grotto helps with getting some things i may discard for Skirk, but most I am looking to rely on Cabal Coffers because essentially doubling my swamp mana could be what i need.

Also slimmed it to 60 cards. any more constructive criticism could help.

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Posted 21 June 2011 at 18:50

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