maybe put in brainstorm or ponder. but i really like the high mana, low morph very cool.
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nice! consider something like a goblin lackey, brightstone ritual, goblin warstrike and maybe a goblin offensive. burn at the stake is fun if you plan on going into a long-term game withi just made my own goblin deck. somewhat like this one http://mtgvault.com/squidfreak/decks/goblin-tokens/and an infinite goblin generator deck check it if you're interested http://mtgvault.com/squidfreak/decks/so-i-hear-you-like-goblins/
yeah this was just a kind of casual play deck. this was my first goblin deck and looking at your deck gave me some great information! thank you.
this deck is awesome! but maybe some other form of x to win than helix pinnacle.
of course i can! thanks a bunch for the complement.
try putting in some priestess of titania and maybe replace your drove of elves with jagged scar archers. an immaculate magistrate is always fun in a elf deck.
recently i started playing mtg and by far the best deck format that i have found is and unearth deck. but it seems to me that the "right way" would include classic cards like entomb, exhume, reanimate, and so on... the only reanimate cards you have are high mana cost and would be hard to play. i have made a few of my own reanimate decks. take a look if you are interested. here is the first one that i have based all my others off of http://www.mtgvault.com/ViewDeck.aspx?DeckID=414780 and here is my latest one which i find very fun to play around with http://www.mtgvault.com/ViewDeck.aspx?DeckID=416043
hey, you might want to consider putting in some soul exchanges in this deck to combo really nicely with your putrid imp.
i must have misread amrou kithkin, i have had magic cards because i like them ut i hadn't actually learned the rules until about a year ago, i thought that when amrou kithkin said creatures with power greater than 2 could not block "kithkin" it meant all kithkin allowing me to get damage through.
by looking at your sideboard you must play against some sort of graveyard based deck. i like this concept a lot.
this deck looks like even losing may be fun, and winning would be quite fun. this is a very unique deck that i really like. but it must be a bitch when you can't find any spare change... i know some one already asked you to look at their deck but seeing as you seem to be a really experienced player it would be awesome if you could check out my deck and tell me if i could make it better. http://www.mtgvault.com/ViewDeck.aspx?DeckID=414780
i like that card but i wouldn't put it in this deck i feel that the only way it would be useful would be when it was late in the game and you were looking for a card which you wouldn't really have to if u had a harbinger. personally i would put in a few jagged scar archers because they are so good especially in a deck with mercy kill and doubling season.
i played through a few hands and i never had a shortage on lands or land supply. the only problem i had was not getting the perfect cards for the mercy kill. that's why i would put in a harbinger in because with the mana gain you could get it in on turn 2 which means whatever combo card you're lacking (other than doubling season and mercy kill) you could put in your hand.
but dont they return to your graveyard after the next creature comes into the graveyard and is exiled by imprint? i played a few hands and it seems that the ability to sac cards is nice and there is some great synergy with painter and grave pact and highborn and mimic and all the other cards in that deck. but after a few sacs i run out of cards so i thought that the ability to get a monster back would be pretty sweet.
i made this deck almost as a joke but then i realized that amrou kithkin and wizened cenn would let everyone of my kithkins to either get in a free 2 or 3 damage or kill the blocker.
no problem, i really appreciate the feedback :). i really like the 4 kokusho, the evening star + 4 victimize combo that seems fun and i may try it out in a new deck.
thank you for the input i really appreciate it! you really think i need more fatties?, i have godsire and i really feel that by turn 1 or 2 you got him out. why would you need more fatties? you can kill them on 3rd turn if you get godsire out. i see that if the game was going to go on longer then i would need more but its hard to get rid of 8/8's on turn 2 and 3. also was thinking of putting in shallow graves would that be a good idea?
i think that you could really wreck some havoc with a haunted crossroads, because who wants to sac new creatures? just use them same ones over, and over, and over... could you check out my entomb deck out? i'd really like some advice some an experienced deck builder like you. here's the link http://www.mtgvault.com/ViewDeck.aspx?DeckID=414780
im new and they're probably banned but replace phyrexian obliteration with phyrexian negator same exact card, but 1 less mana.
i really like this concept, and i have a deck much like this one. i use 2 elvish harbingers and 4 jagged scar archers, which would combo quite well with mercy kill.
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