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The goal is to play magus of the jar as fast as you can and play megrim just before you end the turn after activating magus. you need to limit opponents hand early game by making him decide what to let go and some counters every now and then - you\'ll find out that you can kill your opponent as early as 6 turns - provided he\'s unaware.
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Comments pls...
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Wow this is really good
Memory Jar? If you can't get those off, you should have some back up discards to fire off Megrim more often. Mind Rot is a good two discard for 3, Duress is a 1 discard for 1 black...