http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234717
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http://www.mtgvault.com/ViewCard.aspx?CardName=Mizzium%20Mortars&Edition=RTR
Here are some cards i found that deal with {B} and {W} in the rule text http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[{B}]+[{W}] Check out Vault of the Archangel
Did a search for cards that dealt with "attacks" "alone" but not "exalted" came up with this: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[attacks]+[alone]+![exalted] They all red :/
check out Urborg Justice sac all your creatures for the turn, then play Urborg Justice now your opponent has to sac that many
Check this search for more cards that can "return creatures (from) graveyard (to) play" http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[return]+[creature]+[graveyard]+[play]
REMOVE 3x Wall of Shadows <-- you dont really need defenders, what you need is for your creatures to die. So block with them 1x Scroll of Griselbrand <-- Only 1 of it, and having your opponent lose the top 3 of their library is pretty unspectacular unless you can do it repeatedly, which you can't in this deck 1x Maalfeld Twins <-- Costs way too much for the 2 tokens you hope to make from him. 1x Havengul Vampire <-- Really doesn't suit your deck at all... 3x Mark of the Vampire <-- You really don't need this life gain element, 2 more Blood Artists you could gain life more consistently, and make your opponent lose life in the process. 1x Murder <-- Both Murder and Doom Blade should be replaced with Bone Splinters 1x Doom Blade<-- Both Murder and Doom Blade should be replaced with Bone Splinters 11 Total ADD 1x Harvester of Souls <-- You should probably have a couple more of him, allows you to draw and have card advantage 2x Bone Splinters <-- Bring this to 4. Allows you to kill any creature, you have to kill yours also but they come back bigger with undying. One thing you can do, which I had to do with my Blue/Black is reduce all of the 4's to 3's that would make alot of room.
Generally I figure that if a card warrants being put in the deck. You should have 2+ of it. Any cards that have 1 could probably be taken out. You won't be able to consistently get them when you actually need them anyhow with 1. The exception to this would be Planeswalker's, Legendary, or even world changing cards like "destroy all.." or "you win the game"
Check out Goblin Welder, he allows you to exchange a artifact in a graveyard with one in play. This will allow you to weld modular creatures in/out of the graveyard so you can transfer even more +1/+1's Check out my modular deck! http://www.mtgvault.com/ViewDeck.aspx?DeckID=239738
http://www.magicdeckvortex.com/visual_spoilers_lands_single_color.htm
Check out this site, it has an excellent break down of each land, whether they are single color, dual, 3+, etc... check it out, at the very least i recommend the red/black dual lands....usually the most expensive one you can handle....i also may have a few
Nice tap deck, check out mine, it is RBW though i think i may drop the R http://www.mtgvault.com/ViewDeck.aspx?DeckID=19996
Also add Green/Black dual lands ill post more eventually
i would drop some of the colors(white and red), i would only use 2, then maybe add a 3rd later if you get it working well you should focus more on playsets(3x or 4x) of cards rather than 1 or 2 of a individual card, UNLESS it is a legendary or planeswalker...or possibly even world destroying cards like Wrath of God, or Apocalypse get more of the cards that make you win, and drop the stuff you don't really need... Add: + Disciple of Griselbrand: Lets you sacrifice creatures to the grave for 1 mana and you gain life equal to the toughness Drop: Drop All the Artifacts: - Roughshod Mentor:Only affects green creatures and most of your creatures are not green, the few that are, are small, and out of the 2 big green ones, one of them already has trample - Tree of Redemption: Seems like a fairly last ditch effort, i think this would be better served with a card that helps you win - Dop
ive had this deck up for awhile now, long before you built yours, also the style of this deck is way different than yours from what i seen...
looked it up, you cannot use galvanizer to get infinite damage, you can however, attack with all your myr(except the galvanizer) and then untap them, then tap all your myr again and use battlespheres direct damage http://forums.mtgsalvation.com/showthread.php?s=dee6169cdd22f28795c81453871c10f3&p=6099798#post6099798
i like your modular deck, check out mine! http://www.mtgvault.com/ViewDeck.aspx?DeckID=239738
Looked through the comments can't believe no one said try {5} Dragon Arch - 2{T} : You may put a multicolored creature card from your hand onto the battlefield.
yeah i am definitely add multiples of all the cards i do keep, i was just trying to get and base card list set, before i start figuring out how many of each i want
check out Might of Oaks instead of Untamed Might, +7/+7 for 4
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