yea i couldn't remember the specific text of fog and had a feeling that the text would probably cause a problem. but definitely the nature's spiral. good way to defend against those random enchantment removal decks out there.
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Thank you, but omnath with a canopy cover protects that card and thus your mana pool against everything except board wipes and enchantment removal. But, oddly enough, most deck builds do not include enchantment removal. Omnath with a Gelatinous Genesis provides a third win measure for this deck as is stated above. Also, maelstorm pulse rotates out in a few weeks so that would nullify the necessity for it. And the reason Sorin is included in this deck is for his ability to distract a player. Most players see Sorin hit the field and will act recklessly to remove him. Even if it stalls them for one turn, the card is worth it when coupled with Omnath. That is the interesting thing about Planeswalkers, they provide distractions along with superb abilities. Mitotic slime can easily be countered with creature exile, then you may for an expensive 4/4 with no ability unfortunately.
I really like this deck. It's quick, its efficient, its dependable. My only piece of advice for this deck is to switch main deck 3x Momentous fall for 2x Fog, and one Nature's Spiral. The Fog will protect against Destructive Force and Nature's Spiral gives you essentially five Beastmaster Ascension. Otherwise, great deck. should be pretty tough to beat
well then my best advice is your going to want to hit a creature with cascade or some other effect in Scars that allows you to hit two creatures at the same time. If no option like this becomes available, i would suggest pulling the Vengevines out because they only really shine when you can keep calling them back for free and hit 3 creatures in a turn
I do like the construct, played something like it in a FNM recently and it was tough to beat. If you really want to make it competitive though i would strongly suggest putting 4 bloodbraid elves in to this deck. Then your Vengevine really becomes lethal because you can cascade into another creature off bloodbraid thus pulling Vengevine from the graveyard and now you have two creatures with haste to swing with. Otherwise, i do like the construction