Mono Black: Turn 1or3 Win $13

by spudshaver on 09 August 2013

Main Deck (60 cards)

Sideboard (9 cards)

Creatures (1)

Sorceries (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Put Wall of Blood with Essence Harvest or Rite of Consumption.

Thank you, mtgvault community, for working together (and with me) to help me refine this deck into a fun-to-play, budget deck.

*Top 10 Most Liked Decks

How to Play

Ideally:
Turn 1) Dark Ritual, Blood Wall
Turn 2) Geth's Verdict, Bump in the Night, or Bile Urchin/Death Cultist
Turn 3) Essence Harvest/Rite of Consumption

1 turn win hand (won't happen but I can dream):
Swamp x1
Dark Ritual x3
Wall of Blood x1
Bump in the Night / Bile Urchin / Death Cultist x1
Essence Harvest / Rite of Consumption x1

Deck Tags

  • Mono
  • Black
  • Budget
  • turn 3 win
  • spudshaver
  • Fun
  • Combo
  • Awesome

Deck at a Glance

Social Stats

202
Likes

This deck has been viewed 24,617 times.

Mana Curve

Mana Symbol Occurrence

404000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Black: Turn 1or3 Win $13

did you know you have a turn 2 kill?
turn 1: dark ritual, wall of blood
turn 2 death cultist/bile urchin, dark ritual, essence harvest, in response pay 19 life to wall of blood then sacrifice your other creture

2
Posted 09 August 2013 at 11:12

Permalink

True, lol. x2 ritual is funny. In theory: swamp, ritual, ritual, wall of blood, cultist, ritual, essence harvest = 1st turn win lol! I'll edit the title, seems like a good idea to me. Thanks for making sure I'm paying attention :P

0
Posted 09 August 2013 at 11:20

Permalink

you're welcome

0
Posted 09 August 2013 at 17:37

Permalink

And a turn 1 kill.
Swamp -> 3x dark ritual (7 floating) -> wall (4 floating) -> any of the life loss creatures/spells (3 or 2 floating) -> consumption

Turn 1 draw happens with 2x dark rituals, the wall and consumption.

0
Posted 09 August 2013 at 20:46

Permalink

That's 20 for 20; I wouldn't say thats a clean win... But I do like that!
The first turn win needs 3 of the Dark Rituals and Bump in the Night/Bile Urchin/Death Cultist

0
Posted 09 August 2013 at 20:51

Permalink

You can't actually pay 20 life, but I loved this deck so much I'm building it myself! I hope you don't mind, if you want I can update you on how it does?

0
Posted 05 September 2013 at 21:05

Permalink

Please do! I like hearing about how decks do with different crowds/circles.

1
Posted 05 September 2013 at 23:20

Permalink

There is a fantastic chap named Jeff who plays, I'll give him a game after my PTQ and once I have the cards!

0
Posted 06 September 2013 at 19:54

Permalink

I can't wait :D

1
Posted 06 September 2013 at 19:57

Permalink

By the way, which website to you use? The English one over here is really expensive!!!

0
Posted 07 September 2013 at 08:09

Permalink

What do you mean exactly? As in a website to play magic on? (if that's the case, I've actualyl never played online, just in person).

0
Posted 07 September 2013 at 21:51

Permalink

how did't you find this combo?

0
Posted 12 July 2016 at 19:25

Permalink

What about Rite of Consumption ? :)

1
Posted 09 August 2013 at 12:01

Permalink

You're making too much sense! That's a great idea, thank you.

1
Posted 09 August 2013 at 12:26

Permalink

This is diabolical and I love it.

2
Posted 09 August 2013 at 14:03

Permalink

nice and cheap.. Good work!

0
Posted 09 August 2013 at 17:09

Permalink

Thank you.

1
Posted 09 August 2013 at 19:15

Permalink

just thought of this, but this wall of blood would work good with that deck that puts you to 1 hp to win.

0
Posted 09 August 2013 at 20:36

Permalink

(literally just look at my computer screen for a moment)
Yes it would, yes it would. I'll draft a B/W 1 life deck. Thanks for the pointer!

1
Posted 09 August 2013 at 20:42

Permalink

a good deck built around the 1life was this one

http://www.mtgvault.com/roar/decks/yes-your-holiness/

maybe you can merge them :)

correct me if im wrong, but angels grace just grants one life back, so you can pump your wall infinitely.

0
Posted 09 August 2013 at 21:45

Permalink

You can pump it up as much as you want that way, the only thing about Angel's is x4 = $10.

I did a related deck just now, $17 edition. W/B/R:
http://www.mtgvault.com/spudshaver/decks/i-almost-died-i-win-wbr-17/

0
Posted 09 August 2013 at 21:54

Permalink

Nice deck, love the concept.

0
Posted 10 August 2013 at 03:44

Permalink

How about Dash Hopes for Apostle's Blessing?

0
Posted 10 August 2013 at 04:49

Permalink

Do you mean taking out Apostle's Blessing and placing Dash Hopes in its place? They could chose to take the five life when removing Wall of Blood, and the life advantage wouldn't be an issue for my opponent with my wall removed :(

I had Dash Hopes in originally, but removed it so I could have both Rite of Consumption and Essence Harvest.

0
Posted 10 August 2013 at 06:43

Permalink

This deck is terrifying.

0
Posted 10 August 2013 at 14:22

Permalink

You wanna be really, really careful against red or blue decks. The last thing you want is a Shock when you pay 19 of your life for something, or a Negate on your Essence Harvest xD

0
Posted 10 August 2013 at 20:28

Permalink

Yeah, that's the catch. There is a large number of one drops that could be in almost any deck that really hurt my plans, but that's how it goes in a cheap combo heavy deck, right? Lightning bolt, Exile, Vapor Snag, a counter Bump in the Night could come from anyone and end it quickly. I'm ok with that though, you get what you pay for, right?

0
Posted 10 August 2013 at 21:06

Permalink

add leyline of sanctity to your list of cards which will totally ruin your plans :)

Anyway, very nice and cheap deck!

0
Posted 10 August 2013 at 23:08

Permalink

Yeah lol. That's a forfit moment. Wouldn't be surprised to see it, esp. with all the mill decks going right now.

0
Posted 10 August 2013 at 23:11

Permalink

It's still an epic turn 3 win, and most decks I have don't include more than 3 counters :P

0
Posted 11 August 2013 at 14:39

Permalink

This sort of combo isn't exactly legacy viable, but can be Casual playable. Now saying that I think you should add blue and specifically counter magic and control. To both hold off the opponent and guarantee the success of your combo.

0
Posted 13 August 2013 at 20:29

Permalink

This is the $13 budget version. Here is the link to the Legacy:
http://www.mtgvault.com/spudshaver/decks/legacy-blood-fling-br/

0
Posted 13 August 2013 at 21:48

Permalink

try Pestilance

0
Posted 11 August 2013 at 14:20

Permalink

Pestilence is the right idea, but in this case the mana cost to activate it gets in the way. But it is a fun card!

0
Posted 11 August 2013 at 19:03

Permalink

Very fascinating deck. I love fast cheap combos like this. Always a treat to find fun budget gems. Excellent build. I saw above someone mention a Near Death Experience deck (I think) and had a thought on that. If you are worried about getting shocked or lightning bolted... Add in grand abolisher. Opponents can't cast spells, or activate non mana abilities.

0
Posted 11 August 2013 at 21:11

Permalink

That's true; it's a great creature choice to prevent a hilarious and embarrassing Shock loss!

The deck we worked out for Wall of Blood / Near Death Experience (for $17) is here:
http://www.mtgvault.com/spudshaver/decks/neardeathwall-of-blood-17/

0
Posted 11 August 2013 at 21:24

Permalink

Dimir Machinations should be better than diabolic tutor :)

0
Posted 12 August 2013 at 11:33

Permalink

Good call, it works out well.

0
Posted 12 August 2013 at 19:39

Permalink

Ok, another card I thought of: mental misstep. Counter those pesky 1 mana instants mentioned above.

0
Posted 12 August 2013 at 19:00

Permalink

Looking at the chances of you drawing the 1 turn win hand, I have to say.
May the odds of you getting that hand be (n)ever in your favour.

Sorry. I couldn't help myself. Hunger Games reference!!

1
Posted 13 August 2013 at 01:11

Permalink

Yeah :(
"won't happen but I can dream"

0
Posted 13 August 2013 at 02:06

Permalink

So, when is your birthday?
I could get you a magical genie to grant you the wish!
YAAAAAAAAAAAAAAAAAAY - GENIES!

0
Posted 13 August 2013 at 02:09

Permalink

I love this deck! it looks great!
I've been trying to create a mono black standard deck that has good combos in it.
I posted it below. They are sort of similar...just mine is standard ;P
Keep up the awesome deck building!
I'm going to go see what else you've created!
http://www.mtgvault.com/macabeas/decks/the-brew-mono-black/

0
Posted 13 August 2013 at 15:08

Permalink

I'm glad you like it! I'm not big into standard, but with a little tweaking you could adjust this deck to be. If you do, link it to me and I'll let you know what I think.

0
Posted 13 August 2013 at 21:50

Permalink

This is why there are counterspells and lightning bolts

0
Posted 13 August 2013 at 18:11

Permalink

Counterspell and Lightning Bolt released like 25ish years before Wall of Blood. I'm not sure how strong your win condition would be with a $13 control deck in general. It would beat this deck for sure though!

0
Posted 13 August 2013 at 21:53

Permalink

the point of decks like this is that they are so fast that it's almost like a coin toss, 50% of the time u kill them in under 5 turns, and 40% of the time u draw shit and get owned, the last 10% u manage to hold out long enough to pop off at the last second

i did a black-artifact storm deck that got turn 1 kills about 1/7
once got a chain going so hard on the first turn that i ran through my whole deck 3 times and sucked out enough life with Tendrils of Agony to have killed over a dozen people. the deck sure as fuck ain't lagacy legal, but that doesn't matter for my play goup. It's meant for 8+ player games of re-spawn magic

1
Posted 14 August 2013 at 03:50

Permalink

I love tendrils AND 4+ player matches; you're alright by me!

1
Posted 14 August 2013 at 04:16

Permalink

This is, by far, the most evil deck I've ever seen. It's insane that you can actually finish your opponent before they are even able to play a spell. I just have to steal this and use it for my own. Thank you so much for just saying game over, turn 1.

0
Posted 14 August 2013 at 06:49

Permalink

The turn 1 ending is almost impossible (but possible). I'm glad you like it! Enjoy

0
Posted 14 August 2013 at 18:21

Permalink

there's a 4 card combo to kill ur opponent on his 1st upkeep, if u go 2nd
-Gemstone Cavern comes into play with a luck counter, tap it for Blue
-exile either Elvish Spirit Guide or Simian Spirit Guide from ur hand for another mana
-then play Flash to put Protean Hulk into play, but u don't have the extra mana to keep him, he dies and his ability triggers
-now u simply have to fetch enough cards to kill them, with 4 copies of Disciple of the Vault, and as many X cost artifact-creatures as u can find, then bam! the Xcost creatures die and trigger the Disciples' abilities, and they lose 4x life for each dying artifact-creature, u only need 5 copies of either Phyrexian Marauder or Shifting Wall (6 copies if a Disciple was already in ur hand)
actually was scarily viable as a deck, a bit of a novelty though

0
Posted 14 August 2013 at 20:08

Permalink

Flash/Protean Hulk decks are usually built for serious encounters, such as a deck that could throw down Force of Will on the said upkeep to prevent you from flashing.

I personally only build decks that out everything on the chance of getting the combo off when they don't cost very much to put together. When spending money it's a personal preference to have more versatility and card options; this kind of deck has so little design options :(

x4: gemstone caverns, elvish spirit guide, flash, protean hulk, disciple of the void, phyrexian marauder, shifting wall, and lotus petal (not mentioned but likely in the deck) leaves you with 36 card slots already chosen for you and hinging on nothing getting in the way. I designed (with some friendly help) a similar deck to this one (costs more but has a little more resilience) I think you'll know what I mean by all of this if you look over how the cards work together. Link:

http://www.mtgvault.com/spudshaver/decks/legacy-blood-fling-br/

0
Posted 14 August 2013 at 23:55

Permalink

street wraith, for free cycling. and the lotus petal's are not needed really u wanna kill someone before u get a mainphase, yeah it could be useful if the games lasts a couple of turns, but it wasn't in the deck i saw, i wish i could remember all of it

0
Posted 22 August 2013 at 19:25

Permalink

Use Chancellor of the Dross to have a turn two win with Rite of Consumption. You have more life to pay and need to pay less of it.

0
Posted 16 August 2013 at 01:03

Permalink

That is a nice addition. The only concern I would have is drawing it. It's great in the opening hand, no question about that, but if drawn it's basically a blank card. I'll put it on the side board for now. Thanks a ton for the great advice!

0
Posted 16 August 2013 at 01:39

Permalink

i like. could be a little gimmicky though.

0
Posted 18 August 2013 at 00:07

Permalink

Don't face a counter deck if you use this vs your friends lol.

0
Posted 18 August 2013 at 07:21

Permalink

That's a given

1
Posted 18 August 2013 at 16:30

Permalink

if you do, run 4 summoning trap

0
Posted 06 September 2013 at 17:25

Permalink

Yeah it would make a good sideboard card if you tried a tournament.

0
Posted 06 September 2013 at 18:48

Permalink

I really like this deck! Good job Spudshaver :] <3 !!

0
Posted 09 September 2013 at 07:10

Permalink

<3 Thanks a ton!

0
Posted 09 September 2013 at 08:07

Permalink

An Extra thanks to everyone who liked and commented on this deck*
Happy Holidays!

2
Posted 23 December 2013 at 00:01

Permalink

deaths shadow is a perfect addition to this deck but would take it out of its budget range for sure XD

0
Posted 29 January 2014 at 07:24

Permalink

With some tinkering, it could be worked in, but you are also right about the budget. Thanks for the comment though!

0
Posted 29 January 2014 at 11:54

Permalink

no problem(:

0
Posted 30 January 2014 at 00:39

Permalink

if your relying on Wall of Blood, add red to the deck and either Fling or Grab the Reigns.

0
Posted 09 February 2014 at 20:43

Permalink

Essence Harvest and Rite of Consumption work in place of fling. I do have a red and black deck like this, if you are interested: http://www.mtgvault.com/spudshaver/decks/legacy-blood-fling-br/

0
Posted 10 February 2014 at 00:34

Permalink

It is not Budget...but a great card for this deck...Pact of Negation.

http://www.mtgvault.com/csmith1989-2/decks/immolation-blitzkrieg/#471201

Wondering if i can't splice this deck with the above deck.

0
Posted 15 June 2014 at 02:47

Permalink

Too bad I can't give you TWO likes heheh. A question with an obvious answer: Dimir Machinations is only there to transmute to find the Wall correct? Cause if you plan to use it for it's ability, I think I'm missing something...?

0
Posted 21 June 2014 at 04:50

Permalink

Most likely just a search engine for the Wall as well as Essence Harvest.

0
Posted 21 June 2014 at 07:22

Permalink

Correct, it's simply a cheap search. 3cmc with no downside, and it can't be countered as a small bonus.

0
Posted 25 June 2014 at 20:00

Permalink

Transmute can be countered?

0
Posted 25 June 2014 at 21:01

Permalink

I think he was saying that transmute ability can't be countered, as opposed to say, another search like fabricate

0
Posted 25 June 2014 at 21:08

Permalink

I did not know that. It seems to be a spell, So i assumed it could be countered.
Is it because it says to Discard the card, is that why you can't counter it?

0
Posted 26 June 2014 at 02:43

Permalink

Yeah, can't be countered like a normal spell because it is an ability, and you are not actually casting a spell. :)
Now if you play the spell normally, then it CAN be countered. :)

0
Posted 26 June 2014 at 04:31

Permalink

So, a sorcery has abilities?
Really...sometimes Magic is so confusing to me!

I love this deck, regardless!
And I run Transmute cards in some of my decks, nice to see/know that they can't be countered.

0
Posted 26 June 2014 at 05:47

Permalink

umm... there are a few sorceries and instants that have abilities. anything with Channel, reinforce, transmute... and a few others, are abilities of the cards they are on. regardless of the type of card it is. whether it is a permanent or not. :) makes certain cards a TON more useful.

0
Posted 26 June 2014 at 07:51

Permalink

Who knew?!
Okay then...but what about cards, blue ones, that particularly counter abilities?
Something like Stifle.
Voidslime

1
Posted 26 June 2014 at 14:33

Permalink

Yes, those would counter it, but very few people run those in casual. And as far as I am aware those would probably be sideboard cards in a more competitive format, unless they were running stifle as part of a combo. Like a phyrexian dreadnought deck.

0
Posted 26 June 2014 at 16:36

Permalink

It is great news! I love when I learn a new rule.
Thanks spudshaver!

0
Posted 26 June 2014 at 17:33

Permalink

The easiest way to think about it would be: comparing it to cycling a card. You're simply searching instead. I'm glad you guys had a helpful dialog! It's always nice when there is more than just deck talk :)

0
Posted 30 June 2014 at 08:34

Permalink

agreed. :) it is nice to have conversation.

0
Posted 30 June 2014 at 08:57

Permalink

This is a really good deck. Have you thought about replacing the 4 Bile Urchin with 4 Duress? This way you can take away their removal spells to further protect your wall (or your life in case they bolt you in response to buffing the wall) and still be super budget. Of course, if you want to spend a little more money, you could go for inquisition of kozilek or thoughtseize...

Other than that, I love this one-shot deck.

0
Posted 15 July 2014 at 10:12

Permalink

It is one of my favorite on here. That is for sure.

1
Posted 15 July 2014 at 11:04

Permalink

Having played around with it some, I've personally found having both sac-able 1-drops is nice. The larger problem than protecting the wall is usually keeping a life advantage. Sacing a 1-drop after blocking helps things along quite well. If you wanted to rotate in Duress (which fits in well), I'd recommend looking at Bump in the Night first, and possibly Apostle's Blessing.

0
Posted 18 July 2014 at 08:10

Permalink

Seems dece

0
Posted 07 November 2014 at 12:42

Permalink

Just bought this deck. I had 2 Wall of Blood 4 Dark Ritual and 1 Death Cultist and 20 lands. I just needed the other 33 other cards. The 33 other cards cost me 11.50 dollars. Uber cheap. I traded 1 portal Sylvan Library for 17 dollars and still had 6 dollars left in store credit. I have had the Sylvan Library for over 10 years without ever using it.

Sure...it is a one hit wonder and can be disrupted with about every single card in Magic...but this is the idea behind my 2 favorite decks as well as this deck of yours:

1. All 3 of them are under 30 dollars.
If I lose...the price of the deck almost acts as a barrier against my pride and my opponent bragging. Sort of like telling myself, "Don't be hard on yourself Jessie, your deck only cost 15 dollars!" and "Stop bragging asshole Hank! One of your cards, in the deck you just beat me with, cost more than my entire deck!!"

2. Imagine the wins you do pull off.
Your opponent, "Holy crap Batman, nice win!!" and me, "Yep, and it only cost 15 dollars for the entire deck!"
15, 20, even upwards of 30 dollars is affordable price to have fun. And I guarantee the surprise wins you get with this deck will be fun.

3. I don't want to play a 500 dollar deck and get beat down with a 30 dollar deck.
Nothing sucks more than to be beat with a deck like this one!!
It has one win condition that is easily defeated.
So, I would hate to play a deck I spent years saving up the money for, to be beat down with a 15 dollar deck.

2
Posted 17 December 2014 at 20:39

Permalink

I personally have never played Magic with winning as my only or main priority; challenge yourself. I've played a handful of versions of this deck and it is very easy to edit to fit you or your play group better. I can't wait to hear how it goes!

1
Posted 18 December 2014 at 21:49

Permalink

I will probably add 3 or 4 Pact of Negation for when I try to pull off my win...that way if they counter/lightning bolt/etc Wall of Blood, I can cast the Pact of Negation and still win. Besides that, it will stay as is.

0
Posted 18 December 2014 at 23:36

Permalink

Been a long time since I posted on this deck heheheh. How about some duress so you can remove their threats? Of course I would suggest inquisition of kozilek, but I figure you probably want to keep this budget...

0
Posted 23 December 2014 at 17:16

Permalink

No lie, this is the first and only deck I have bought that someone else made on this site.
All the cards, besides 4 Dimir Machinations (they are out of stock), are coming in the mail and should be here in a few days or so.

And If I were going to take it away from budget I would also consider adding Pact of Negation. Use it to counterspell your opponent's spell, when you sack Wall of Blood. Also, as you suggested, discard cards would be nice as well.

0
Posted 23 December 2014 at 23:47

Permalink

Heheheh. 2-3 inquisitions = 1 pact of negation in terms of $$$. But yeah. Good enough...better make sure you win though hahahah. unless you want to splash blue for dimir...

1
Posted 24 December 2014 at 00:16

Permalink

I think duress is a fine idea. I think it falls into a preference for how you want to play the deck, but it fits quite well.

0
Posted 24 December 2014 at 07:17

Permalink

That is VERY true, especially since you have apostle's blessing for protection...

0
Posted 24 December 2014 at 07:19

Permalink

As stated, I am building the deck.
I just need the Dimir Machinations.
What would you guys reduce to 3 copies...in order to add in Duress (which I already have 4)?

0
Posted 24 December 2014 at 15:42

Permalink

bump in the night?

0
Posted 24 December 2014 at 23:09

Permalink

Would you only run 2 bump in the night and add in 2 duress?
Or would you take out bump in the night completely?

0
Posted 25 December 2014 at 00:18

Permalink

you could out bump entirely if you decided to race less and protect more

1
Posted 25 December 2014 at 12:44

Permalink

yaeh, if you REEAAAALLY like Bump, you could run two, and two duress. I personally really dislike Bump simply because its flashback cost is so absurdly high, but its normal CMC is good for 3 life. So I would drop it for 4 duress. but that is just me. if it makes the deck faster then run two.

1
Posted 26 December 2014 at 01:44

Permalink

I will try 4 Duress without Bump.
And will try 4 Bump, without Duress.

I think the biggest problem with this deck (I love it by the way, as I have said, I actually ordered this deck) is keeping the lead with life total.

It isn't going to do you crap if your opponent has 15 life and you have 14 life. You can't win by sacking 14 life to do 14 to your opponent. You need more life than your opponent. Plain and simple.

If they have disruption...you probably aren't going to win anyways. 1 single counterspell or lighting bolt or geth's verdict will lose you the game.

So I think ultimately this deck is very dependent on life. And 3 life for 1 mana is great.
Sort of damn if you do and damned if you don't.
If you don't add Duress you can't make your opponent discard his Lighting Bolt (which he will cast on Wall of Blood and you will lose the game) but if you don't keep Bump in the Night, and your opponent has more life than you, you can't win.

1
Posted 26 December 2014 at 16:53

Permalink

helpful cards: Suffer The Past. XB to play, exile X cards from target player's graveyard, you gain X life and target player loses X life.
Piranha Marsh

Ok, last ditch card: kaervek's spite. BBB sacrifice everything, and discard everything, target player loses 5 life.

just in case. :)

1
Posted 27 December 2014 at 00:34

Permalink

Definitely need to trade in more cards for store credit. :)

0
Posted 27 December 2014 at 19:24

Permalink

Oh wow! Super fun deck, +1 from me!

0
Posted 19 January 2016 at 18:40

Permalink