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Mindcrank / Duskmantle Guildmage with x8 transmutes and x24 cards to set Mindcrank / Duskmantle Guildmage off
Turn 2 and 3: drop Mindcrank / Duskmantle Guildmage, then activate on turn 4.When missing one, drop the one you have on turn 2 and transmute on turn 3. Play your previously missing card on turn 4 and combo off on turn 5.
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there is no way this can win on turn 4
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Turn 1) Bile Urchin or Death CultistTurn 2) MindcrankTurn 3) Duskmantle GuildmageTurn 4) activate Duskmantle Guildmage, then sac le Urchin/Death CultistORTurn 2) MindcrankTurn 3) Duskmantle GuildmageTurn 4) activate Duskmantle Guildmage, then Thought ScourPlease read before posting.
that doesn't explain to me how it wins
if you read the cards it does, mind crank + the 3 mana ability of duskmantle along with any life loss or cards to the opponent's graveyard cause and instant win. just use your brain.