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NOTE: Set by owner when deck was made.
This is a pretty sneaky storm deck.Took some time before arcane became usefull :)I'm gonna suggest one of my combo evergreens.Noxious revival. (Perhaps replacing the two twiddle).
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I decided to build this one first because it’s dummy cheap. There is a Grixis variant that runs wishclaw talisman. These deck does really need twiddle though instead of noxious revival. We run past in flames for the reason of more targets in the graveyard.
Noxious revival is sort of whatever you want it to be, including twiddle :)In a deck that draws as much as this deck does it's basically just the card you need the most.
It’s not bad but just preferred for the deck. Mostly comes down to build preference :)
Yeah, sometimes a card just feels odd, while being a logical choice.I've more or less detached myself from that problem by leaving it up to evolution which card is the best.I think the problem with noxious revival is that people can't remember all the good things it does, but those 1 in 20 games where you need to draw anything other than noxious revival, those times we remember all too well.I've been playing this card enough times to track it's behaviour, and in some decks it does nothing, while in others it means everything.The simple way to measure if it's better at replacing a twiddle is to remove a twiddle from a sleeve, insert an old land and a paperstrip. Draw a line across the strip and write twiddle on one half and noxious on the other.Then play as many games as you can get yourself to play. Each time you use it as a twiddle, your strip gains a point in the twiddle section. The same rule applies to noxious.When you've played enough games you should have a clear picture about which card was more superior.You could also try out a match between merchant scroll and noxious revival. In a way, noxious revival gets you a card for free as long as something else is drawing it for it.