FAeRies

by SpliNter on 19 September 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (2)


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Deck Description

Hi, glad to see you on my Faeries list!

I am building and evolving this deck since about 2013 and i consider this as my so called pet deck.
It started out as a budget deck with a bunch of faerie rogues like Pestermite, Metropolis Sprite, Oona's Prowler, Oona's Blackguard as a lord and Notorius Throng for taking extra turns.
I highly recommend these cards if a fun casual faeries deck is your goal.

Then Bitterblossom got unbanned in Modern and I managed to get my first 2 copies of Cryptic Command, which took this deck to a whole new level.

Although Faeries never was tier one in Modern, with the printing of Fatal Push it never was that close to be.
Having a quite good matchup against Modern's currently strongest Deck - Death's Shadow, Faeries are highly competitive in 2017.

How to Play

Here I want to tell you about some of the card choices I've made.

Ancestral Visions
A lot of Faerie lists I see today, tend to play Ancestral Visions over discard spells.
I did try this as well, but I'd rather have information about my opponents hand and make them discard there key cards. Also I think drawing multiple discard spells in the course of the game is better than multiple Visions with Suspend 4. I guess this comes down to personal preference, Ancestral Visions clearly is a great card.

Vapor Snag
Not that many lists play Vapor Snag anymore, this is a relic of former days I just can't get rid of. It can be used to bounce hard to kill - creatures like Gurmag Angler or let's say something weird like Platinum Angel, as well as your own creatures to reuse them, since all of them have strong come into play abilities.

Remand
Given that I don't play any draw spells, but can rip cards out of my opponents hand with Thoughseize and Inquisition, Remand happend to be my counterspell of choice. I don't miss Mana Leak at all.
(Edit 2018) 4 Opt where added so i cut 1 Remand

Collective Brutality
Some people swear by this new card. Some even play 4 in their 75.
I am not totally sold on it yet. Yes all modes are relevant, yes it is easy to discard like your third Bitterblossom you don't need to play anymore to get access to more than one mode at once, but it is sorcery speed, it does cost 2, the kill mode is just a disfigure, the discard mode is just a duress...
I don't know, maybe it makes more sense if you're playing the Ancestral Visions version. Maybe I'll give it another try someday.

Walkers
I tried Liliana the last hope, Liliana of the Veil as well as Jace the mind sculptor, none of them i liked very much. I guess all of them are strong cards but don't fit the instant speed strategy.

Sideboard
There is nothing too crazy going on in my sideboard. The last major changes I've made, were adding 3 Ghost Quarters and 2 Surgical Extraction. Although both are good against a wide rage of threats, I mainly have it for Tron and I'm pretty happy about it. Destroying their whole unfair strategy as fast as turn one is pretty neat ;)
(Edit 2018) with the printing of damping sphere, I cut all Ghost Quarters and Surgical Extractions.

Deck Tags

  • Faeries
  • Modern
  • Control
  • U/B
  • Tribal

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 3,196 times.

Mana Curve

Mana Symbol Occurrence

0391600

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for FAeRies

Looks pretty cool. Seems kinda high on the land count though, why so many?

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Posted 31 December 2014 at 23:58

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i dont know, you really want to have 2 lands at least in your starting hand for the bitterblossom, and also the 4th land on your 4th turn is really important. so it counts to play a land each turn, just like a control deck.
First i started with 24 lands and it feels like i need to add one more. i cant tell why, but 25 seems to be correct for me.

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Posted 01 January 2015 at 17:50

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Valid enough reasoning for me. Mana Curve looks great here too.

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Posted 01 January 2015 at 21:03

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This seems really really solid. Definitely +1 on this.
The only recommendation I have is a card similar to one I use in my elementals deck that is the cornerstone of the whole thing.
I'd look at faerie harbinger. Champion the harbinger with mistbind clique and when mistbind clique leaves play faerie harbinger comes back and you can find whatever faerie you'd like, you can even use it to grab bitterblossom or mistbind clique and keep it going to lock down your opponent.

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Posted 07 January 2015 at 00:25

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Although that being said I don't know how you'd fit it in there hahaha

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Posted 07 January 2015 at 00:27

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Y thats the problem. Id love to run 2 cryptics and some more removal, but they just dont fit anymore. This deck seems so be a lifetime project. In the end faeries just is no modern deck i guess.

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Posted 07 January 2015 at 07:04

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Nonsense! I will not agree with you, any deck can be a force to be reckoned with.
Now I do not mean to offend, but I seem to be missing the win condition...
With a clear idea of how you want you want to set up the win we can figure out how the rest (instants and sorcerys) of your deck is going to look.
As far as creatures go I'd say keep what you have and don't drop the bitterblossoms either.

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Posted 07 January 2015 at 07:29

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There is no combo included or any big fat creatures. This deck only wins by doing constant damage with flyers (tokens) from bitterblossom. So i need to deny any enemy actions by tapping there mana with mistbind and counering/discarding there spells.

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Posted 07 January 2015 at 08:25

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I'm guessing you tried oona in here, and she didn't work?

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Posted 07 January 2015 at 14:13

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Y a long time ago. She is nice but slow. Mistbind is way better. Not even worth a one-of in my opinion. But i might be wrong...

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Posted 07 January 2015 at 14:50

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I'm guessing deprive is also not anything seeing as the land drops are so important, and setting yourself back like that is probably worse than countering something?

I'm sorry to be a pain the ass, but would you be able to walk me though the games you play in your meta?

I could maybe give you some advice but the current decks that are playing in my meta, are Ascendancy, tron, necropotence, living death, mono read burn and delver, a few other brews, such as Havengoul litch heartless summoning and cruel ultimatum control. The decks that will be playing next but have not been tested against yet, are Fish and hatebears.

Is your meta like this atall? if it is it really helps me give you advice :D

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Posted 07 January 2015 at 16:40

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Based on what you've told me I'd take this deck in a bit of a different direction, instead of having a whole bunch of this and that with your instants/sorcerys I'd trim it down to:

Instant
4 counterspell
4 dash hopes

Sorcery
4 preordain
4 thoughtseize (I've found duress is the best cheap replacement)

This opens up 2 more slots in your deck for which I'd put faerie harbinger to grab mistbind clique and then to champion the harbinger again creating a continous lock down of your opponents mana.

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Posted 07 January 2015 at 15:40

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Thanks for helping me figguring this out. I need to keep it modern, so counterspell and preordain doesnt work for me. Thougtseize is replaced by inquisition. It hurts too much in combination with bitterblossom and fetchlands. Dash hopes may be useful, yes

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Posted 07 January 2015 at 16:25

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Ah I forgot about your lands doino damage, good point about preordain and counterspell lol most of the time I just make my decks to be mean, but I do respect modern.

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Posted 07 January 2015 at 16:48

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Splinter, this looks like an awesome deck
Granflux, I'm sorry, I've looked everywhere but there is nothing I can suggest

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Posted 18 February 2015 at 14:53

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Lol its ok, all that means is that the deck is done!

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Posted 18 February 2015 at 15:51

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Y i think so, pretty happy with it right now. Faeries are not t1 but its close and this deck is just such a beauty.
Thank you guys

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Posted 18 February 2015 at 16:22

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Anytime buddy!

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Posted 18 February 2015 at 18:30

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justzane has deleted this comment.

Posted 09 October 2015 at 22:48

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sure river of tears is a great land, i simply dont have it yet and im used to this mana base now.. somehow i wanted to cut one ssp because its body is not that amazing and sometimes it feels like a dead card if you dont have your bitterblossom active. vendillion clique on the other hand is a clock if not answered, but often dies instantly, so having 3 of them works fine for me.
But 4ssp and 2vc also works fine i guess

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Posted 10 October 2015 at 00:29

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justzane has deleted this comment.

Posted 10 October 2015 at 03:04

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Snapcaster is their best friend, the deck really leaped forward as i tested it the first time. 2 should be enough in my opinion. Maybe its a good time to buy them now, it spiked in price resently but seems to be dropping again at the moment. Still its a darn expensive card

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Posted 10 October 2015 at 09:23

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justzane has deleted this comment.

Posted 11 October 2015 at 02:39

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Hello Faerie Friend,

Solid list. Here is mine:
http://www.mtgvault.com/vendetta26/decks/faeriely-controlly/

I understand your reasoning behind the ancestral visions vs discard. I feel having a turn 1 play is very important. I run visions because I can generally drop it later with a V Clique if I need to. However T1 Ancestral Visions in to a T2 Bitterblossom is so much value that most decks cant beat. As far as late game goes, I think both the discard and ancestral visions are bad top decks, visions probably only slightly worse. However our decks top deck very well...

I had a problem with extremely aggressive decks. Which is why I shaved a mistbind (3 to 2) and added a Batterskull to the main. I will tell you, Batterskull has won me so many game 1s that I am a firm advocate. I also dropped a Cryptic (3 to 2) as well for another removal. Hitting 3 blue at the right time can be slightly challenging in a deck running 5 colorless and plenty of etb tap lands.

I think Faeries is doing well in the current meta. We walk over any deaths shadow list (aggro or grixis), thank you sprite. My only difficult matchup is really Eldrazi Aggro. Ramp Tron I can normally race and disrupt long enough to win.

All in all, Faeries is so much fun to play. Good luck to you! I hope we can continue to confuse people when they see that secluded glen drop.

Cheers

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Posted 11 May 2017 at 13:43

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Thanks! Happy to see you having as much love for faeries as i do. It really is an very versatile and fun deck to play. I love it for being able to compete with any kind of strategy while also flexible on how to build.
I now go check your list! Cheers buddy!

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Posted 11 May 2017 at 20:35

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