The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Due to inefficiencies getting out golems quickly in my original New Golems deck, I thought I'd give it another try with some faster, harder-hitting combos. Okay so the biggest changes are the dropping of green due to mana inefficiencies and the adding of some bigger ways to get more golems. Surge Node + Conversion Chamber = 3 mana 3/3 golem a turn. Titan Forge and Golem Foundry + Proliferate = more golems Xenograft makes the Splicers golems (INCREDIBLY USEFUL) Venser can bounce the splicers for another golem. Unwinding Clock makes more use of the artifacts AND golems. Comments welcome :)
This deck has been viewed 4,986 times.
I'll just leave this as an idea here, instead of 3 Vensers, play 1 and sub the other two for Inexorable Tide. It could work really good with the Clasp and Engine and will keep your Surge Node stocked. (and has the same casting cost) I like Elesh Norn but will your ever need it? It seems a bit mana heavy, you could replace it with 2 Gollem Foundries. Good luck with your deck!
Permalink
Hmmm I'm gonna have to say that the Vensers really do make a good deal of Golems in the late game mostly because it costs no mana to bounce them so I can use mana on Titan Forge, Surge Node, etc, so I think they'll have to stay. But you're totally right about Inexorable Tide; it's going in immediately. Thanks bro :)
Thought about it, gotta leave the Vensers in. You are absolutely right they can produce more golems, cheaper than other cards. I like your deck so much, I will make one myself :) Gotta get my hands on some Vensers now :)
Lol yeah I've only got 1 as of right now :( Got most of teh other stuff though :D
Put in 2 or 3 Steel Overseer and you have an army that grows stronger each turn. Steel Overseer + Unwinding Clock + Inexorable Tide = plenty of +1/+1 on each golem.
wow. REALLY good call on that one. totally forgot about Steel Overseer. Thanks bud :)
I've made a GRW green ramp red burn and a few white splicers can I get tips http://www.mtgvault.com/ViewDeck.aspx?DeckID=188010
I really like the look of this deck, and am going to use alot of this for mine. :) Forgive my ignorance (I've only been playing magic 3 months), but how exactly do you use Xenograft?
Makes your Splicers Golems as well, meaning they get their own buffs and become pretty dangerous
I dont like that everything costs so much...too many 4-5 mana stuff....+ how about Tezzeret's Gambit?
Ahh forgot about: Cathedral Membrane for survival on first rounds against i dunno infects or something (they kill u fast whit mutagenic) and maybe mimic vat insted of some of the rly rly rly costly 4-5 drops.