New Golems V2

by SpippyTheInsane on 17 May 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Due to inefficiencies getting out golems quickly in my original New Golems deck, I thought I'd give it another try with some faster, harder-hitting combos.

Okay so the biggest changes are the dropping of green due to mana inefficiencies and the adding of some bigger ways to get more golems.

Surge Node + Conversion Chamber = 3 mana 3/3 golem a turn.
Titan Forge and Golem Foundry + Proliferate = more golems
Xenograft makes the Splicers golems (INCREDIBLY USEFUL)
Venser can bounce the splicers for another golem.
Unwinding Clock makes more use of the artifacts AND golems.

Comments welcome :)

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 4,986 times.

Mana Curve

Mana Symbol Occurrence

1315000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for New Golems V2

I'll just leave this as an idea here, instead of 3 Vensers, play 1 and sub the other two for Inexorable Tide. It could work really good with the Clasp and Engine and will keep your Surge Node stocked. (and has the same casting cost) I like Elesh Norn but will your ever need it? It seems a bit mana heavy, you could replace it with 2 Gollem Foundries.
Good luck with your deck!

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Posted 17 May 2011 at 12:08

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Hmmm I'm gonna have to say that the Vensers really do make a good deal of Golems in the late game mostly because it costs no mana to bounce them so I can use mana on Titan Forge, Surge Node, etc, so I think they'll have to stay. But you're totally right about Inexorable Tide; it's going in immediately. Thanks bro :)

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Posted 17 May 2011 at 13:04

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Thought about it, gotta leave the Vensers in. You are absolutely right they can produce more golems, cheaper than other cards. I like your deck so much, I will make one myself :) Gotta get my hands on some Vensers now :)

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Posted 17 May 2011 at 13:36

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Lol yeah I've only got 1 as of right now :( Got most of teh other stuff though :D

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Posted 17 May 2011 at 21:42

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Put in 2 or 3 Steel Overseer and you have an army that grows stronger each turn.
Steel Overseer + Unwinding Clock + Inexorable Tide = plenty of +1/+1 on each golem.

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Posted 21 May 2011 at 22:04

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wow. REALLY good call on that one. totally forgot about Steel Overseer. Thanks bud :)

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Posted 21 May 2011 at 22:51

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I've made a GRW green ramp red burn and a few white splicers can I get tips

http://www.mtgvault.com/ViewDeck.aspx?DeckID=188010

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Posted 23 May 2011 at 16:33

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I really like the look of this deck, and am going to use alot of this for mine. :)

Forgive my ignorance (I've only been playing magic 3 months), but how exactly do you use Xenograft?

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Posted 25 May 2011 at 19:55

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Makes your Splicers Golems as well, meaning they get their own buffs and become pretty dangerous

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Posted 25 May 2011 at 23:48

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I dont like that everything costs so much...too many 4-5 mana stuff....+ how about Tezzeret's Gambit?

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Posted 24 June 2011 at 22:39

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Ahh forgot about: Cathedral Membrane for survival on first rounds against i dunno infects or something (they kill u fast whit mutagenic) and maybe mimic vat insted of some of the rly rly rly costly 4-5 drops.

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Posted 24 June 2011 at 22:44

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