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This deck isn't neccesarily meant to stand on its own (although it honestly has the potential to). It is actually a testament as to why Flesh-Eater Imp could possibly be the best Infect creature ever made. The combinations behind it are endless and incredibly powerful. Best Case Scenario: Flesh-Eater Imp with Bonehoard equipped and multiple 0 drop artifacts out. Even if Flesh-Eater is only a 2/2, attack. Once they declare blockers there is an endless amount of fun to be had depending on your mana pool. Mirran Mettle gives +4/+4 Making Imp even scarier. Unnatural Predation gives it trample, which sets you up for the beautiful combo of Swords to Plowshares, exiling your opponents blocker, giving them Life (Who cares?!) and allowing your Imp to get completely through even though its assigned a blocker. Or use Go for the Throat on the blocker, also giving your Imp +1/+1 from Bonehoard. Now sac all your 0- drops. Imp gets +2/+2 from every single one. Based on playtesting this with an opponent who didnt know what was going on, it is probable to hit an opponent for 19 poison counters in one swing. (3 artifact creatures, 1 Bonehoard, 1 Go for the Throat, 2 Mirran Mettle, 1 Unnatural Predation) I'm honestly not sure why Flesh-Eater Imp has not been crowned "King of Infect" yet. He's just that awesome.
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He hasn't been crowned king b/c he cost 4 CMC to play and most infect decks are trying to win by the time you could cast him. 1 plague stinger + kicked Vines of Vastwood and Vampire's Bite > 1x Flesh-eater Imp....or for that matter even a buffed Inkmoth Nexus. If you are going to rely on the Imp to kill someone you may be better off playing Blue for control and Distortion Strike... just my opinion of course.
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staggothi has deleted this comment.
honestly I dont play fast infect. In my opinion, it is far too easily controlled and stalled, and requires a bit of luck to get enough pump. If you look at my other infect decks, you'll see that while not going at a Snail's pace, I tend to draw out the game slightly longer and build up a larger number of combos while also controlling the opponent. Just my opinion, but I'd rather not rely on a quick lucky first strike and build up a force to be reckoned with. My newest Infect deck, not this one, has currently gone 7-1 against some highly competitive legacy decks of all types, which I'm pretty proud of. ANd while I'd agree Distortion Strike and Blue would tremendously help this "deck" in particular, the point isn't to show that this deck is good, it's to show just how valuable I think Flesh-Eater Imp really is in terms of consistency when placed in a deck that can function without him, and then be brutal with him. Again that's just my opinion again... Thanks for the input :)
Reassembling Skeleton is what you're looking for, I think. Free sacrifices for (1)(B) apiece!
You can't regen sacrificed creatures, though...
They don't regenerate it reads "return reassembling skeletons from your graveyard to the battlefield tapped"
First of all- this deck shouldnt be compared to most infect decks because it isn't standard, or even extended legal. Also, this should not have any green at all in my opinion, unless you stick in birds of paradise to ramp up to the imp. What it should have, is emerge unscathed to get the imp through unblocked, as well as master's call for instant speed 2 more sacrificers, virulent wound over spread the sickness, and some stoneforge mystic to grab bonehoard and get sacrificed after.
okay sorry I have to explain this again, but the point of this "deck" is not to be a deck of any kind. the point of this "deck" was to point out numerous combinations that stack upon Flesh-Eater Imp to make it awesome. Obviously nobody would make a deck like this for any tournament, but it is my goal to give Flesh-Eater Imp the reputation it deserves and allow modern Infect decks to incorporate a few of these combinations to really take advantage of such a great card.