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My friends are all making EDH decks, so I thought I'd give one a try with a random legendary rare commander. Comments welcome. If you don't know what EDH decks are, they are 100 card decks revolved around a single card called a leader (In this case Kaervek the Merciless) who determines the colors the deck is allowed to be. Also, you can only have 1 of each card (excluding basic lands).
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Decent ill say decent a friend of mine who is also a judge has an EDH thats completely colorless and the lord is kozelek the butcher of truth anyway good deck check out my hatred of all deck
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Wow that's impressive. One of the hardest parts of EDH is sticking to a theme considering you can only have 1 of each card. That's why I enjoyed getting a multi-colored leader so I could somewhat diversify the theme and still be moderately effective. But yeah, making an EDH out of only colorless seems very difficult in terms of low mana costing stuff. So props to your pal.
In my opinion, you want to consider the context in which you play EDH. Traditionally, you play in multi-player with 40 life, and you have unwritten rules about letting people play some cool cards before you wipe them out. This means you will be playing a much longer game, and consequently a good EDH deck has a far higher average mana cost. Consider. for a start, how a larger number of players will increase the number of available targets; you need board-wipes to deal with the potentially vast number of creatures on the board, and others will have them too. This makes small creatures weak, since you cannot rely on having them at any time, and you cannot agro someone down form 40 life. The large number of players leads to a large number of counters and removal spells; invest in resilient creatures (uncounterable, hexproof, indestructible, etc) and protection cards, as well as creatures that have a useful effect as soon as you play them. Often, this is found at a far higher mana cost (Titans, praetors, dragons etc) Furthermore, look for ways of hurting several players at once, especially passively, so that you don't run out of options half way through the game. Enchantments are very good for this, and you're going the right way with Painful Quandary. The style of punishing players for playing spells goes very well with Kaervek, and I would advise Manabarbs, Wound Reflection, and Oppression to add to the pain, as well as Exquisite Blood so that you profit as well. Finally, get some duel lands and useful utility-lands; they can be very useful tools. I should point out that i only have this much to say because I recently put some effort into building my own EDH deck with the same general. I will publish it's current form on here soon, and will add a link in the comments when I do so. 3W
My own Kaervek deck, in case you're interested: http://www.mtgvault.com/ViewDeck.aspx?DeckID=355391 3W