Gitrog Land Control

by spike67 on 07 December 2017

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (1)


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Deck at a Glance

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This deck has been viewed 947 times.

Mana Curve

Mana Symbol Occurrence

7021020

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gitrog Land Control

I'm a huge fan of decks like these, but I'd make a few recommendations:
Life from the Loam is a huge help. Especially when you add in a small package such as Raven's Crime. With Ramunap Excavator, you have 6 Crucible of Worlds effects, which is a lot! I'd possibly reduce that by taking out two Crucibles.

I think that in Black Midrange decks like these, they gain an awful lot from Liliana of the Veil. The Discard matters little to decks that run Crucible of Worlds. Not sure on your budget, but Tarmogoyf is always good in decks with Discard effects.

Speaking of discard effects, you would probably benefit from 2 fewer Inquision of Kozilek and one less Collective Brutality and adding some more Fatal Push. They're incredibly powerful right now. They kill about 90% of all creatures in the format.

Three Gaddock Teeg in the main is interesting. What's pushing you towards that?
I would never run two Surgicals in the main. One is enough to disrupt decks that rely on one single card (Valakut decks/Ad Nauseum/Storm/Through the Breach).

You probably want a few manlands. Look into Treetop Village, Shambling Vent and Stirring Wildwoods and some other utility lands such as Dakmor Salvage and cycle lands (especially if you are indeed interested in Life from the Loam).

Very interesting build! Excited to see where it goes!

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Posted 21 December 2017 at 19:19

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Sorry should have added descriptions and tags before posting this list live :p

The premise off the deck is to have early game disruption with discard and removal, get to midgame to ramp and draw like crazy, into a late game ghost quarter lock.

The Life From the Loam Ravens Crime package is definitely interesting, but I'm looking to get more of a Ghost Quarter lock with the crucible. Which also explains why I have 6 Crucible of World effects in the main. The Ghost Quarters/Field off Ruin can be fetched up with Knight of the Reliquary, or found easier with Courser. And, while Goyf is a super effecient beater for 2, other than smashing people's faces in, he doesn't serve a lot of purpose.

Lilly was in consideration, and I might go down some other discard to add 2 to the main.

With 2 main deck Abrupt Decay and 2 main deck Maelstrom Pulse having dedicated creature removal isn't entirely needed. Against Zoo, Humans, Merfolk, 8-Whack etc... I'll bring in the cheaper early removal of the fatal Push and Path from the sideboard.

The metagame where I'm at is high in control and combo decks, which is why I have 2 Surgical, and 3 Gaddock Teeg in the main. Just gives some extra disruption. If the metagame where you are is high in creature decks the extra push/path main deck definitely makes more sense.

As far as man lands I wanted to keep as few tap lands out of the deck as I could. With playing some other decks I've built with a few having to play a tap land over an untapped land can lose you the game early. And, I wanted to keep as few non forest and plains lands in the deck as possible. Once you get a knight and gitrog on the field at the same time you'll very quickly realize even 24 lands almost seems like too few for the deck. I do always have a soft spot for Shambling Vent though, I'm an Orzhov kinda guy at heart.

Hope that helps explain things a bit.

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Posted 21 December 2017 at 20:41

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